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Tetris

colinfahey.com

11–20 of 60 posts

Re: Tetris

#13
> 5.8 Standard Tetris "lines completed" T: 2

Some variations include T-spin and allow T-shapes to rotate in place and allow clearing 3 rows simultaneously, which in my humble opinion, make the game a bit more fun.

Re: Tetris

#14

> 5.8 Standard Tetris "lines completed" T: 2 Some variations include T-spin and allow T-shapes to rotate in place and allow clearing 3 rows simultaneously, which in my humble opinion, make the game a bit more fun.

Not "some variation", but "THE variation", SRS Tetris. (Super-rotation system).

Tetris is owned by the Tetris Corporation, and SRS Tetris is their standards applied to the game. The fact that SRS Tetris is missing from this entire page is... a BIG red-flag to me.

SRS Tetris is the style used in official Tetris Games sponsored by the Tetris Company: Tetris Friends, Tetris Ultimate, Puyo Puyo Tetris, and "The Tetris Effect".

Re: Tetris

#15

> 5.8 Standard Tetris "lines completed" T: 2 Some variations include T-spin and allow T-shapes to rotate in place and allow clearing 3 rows simultaneously, which in my humble opinion, make the game a bit more fun.

Not "some variation", but "THE variation", SRS Tetris. (Super-rotation system). Tetris is owned by the Tetris Corporation, and SRS Tetris is their standards applied to the game. The fact that SRS Tetris is missing from this entire page is... a BIG red-flag to me. SRS Tetris is the style used in official Tetris Games sponsored by the Tetris Company: Tetris Friends, Tetris Ultimate, Puyo Puyo Tetris, and "The Tetris Ef…

Who owns the Tetris Corporation?

Re: Tetris

#16
post #2

Always love to read about Tetris! One of my favorite projects ever was over a decade ago working on the website and server-side functionality for the networked multiplayer OS X Tetris clone Quinn[0]. [0] https://web.archive.org/web/20110805131134/http://www.simonh...

I played Quinn obsessively when I was younger! I loved competing with my brother over the LAN too. Thanks for your work on this project!

Re: Tetris

#17
I’ve been playing quite a bit of Mizuguchi’s new The Tetris Effect recently. There was an interesting YouTube video recently where they tried it with a Tetris master who did noticeably better in VR than on a screen. In the end the best guess was that the increased FPS and lowered response times were really helping.
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