Earlier quoted context omitted.
Made the bullet list readable on mobile: * Visual hierarchy (I.e. the same way you divide your code in modules and functions, you need to divide the visual space in a clear hierarchy). * Basic on typography (It makes a big difference even if most people don't notice it) * Understanding what's UX (I.e. reading "Don't make me think"). Just "caring" and "thinking" about UX will improve designs, even if you don't have mu…
This is so ironic with a comment about UI & UX.
Ask HN: How do you manage UI/UX for your side projects?
161–170 of 203 posts
Re: Ask HN: How do you manage UI/UX for your side projects?
#162A lot of engineers have the mentality of "engineering is hard, but design is just whatever some color matching and styling". I'll prob. be downvoted but here's my honest opinion: I think you'll gain a lot career-wise to learn about UX and UI. You'll be able to understand products in a deeper level from the customer's side and will then be able to make better decisions as an engineer. You'll also have a much easier ti…
I actually took a 3-month crash course on Visual Design because I was weak in that area (as a front-end developer). Probably one of the best professional investments I have made. The course taught me basically the above list. I would add knowledge about grids and negative spacing to the above list.
Re: Ask HN: How do you manage UI/UX for your side projects?
#163A lot of engineers have the mentality of "engineering is hard, but design is just whatever some color matching and styling". I'll prob. be downvoted but here's my honest opinion: I think you'll gain a lot career-wise to learn about UX and UI. You'll be able to understand products in a deeper level from the customer's side and will then be able to make better decisions as an engineer. You'll also have a much easier ti…
> A lot of engineers have the mentality of "engineering is hard, but design is just whatever some color matching and styling". Just anecdata, but as an engineer I think engineering is easy and design is hard. For engineering you just have to follow logic, reasoning, good practices and have discipline. Also you can test your code to death to make sure everything is correct. For design you have to have an artistic natu…
There are parts of design where you just have to follow logic, reasoning, good practices and have discipline.
It's either art or work, the medium (code or visuals) is not important.
Re: Ask HN: How do you manage UI/UX for your side projects?
#164Earlier quoted context omitted.
I actually took a 3-month crash course on Visual Design because I was weak in that area (as a front-end developer). Probably one of the best professional investments I have made. The course taught me basically the above list. I would add knowledge about grids and negative spacing to the above list.
I wonder, is this a positive externality? I spend my free time doing this course but do I get paid more? Or do I just deliver more value to my employer at the same price?
Re: Ask HN: How do you manage UI/UX for your side projects?
#165A lot of engineers have the mentality of "engineering is hard, but design is just whatever some color matching and styling". I'll prob. be downvoted but here's my honest opinion: I think you'll gain a lot career-wise to learn about UX and UI. You'll be able to understand products in a deeper level from the customer's side and will then be able to make better decisions as an engineer. You'll also have a much easier ti…
> A lot of engineers have the mentality of "engineering is hard, but design is just whatever some color matching and styling". Just anecdata, but as an engineer I think engineering is easy and design is hard. For engineering you just have to follow logic, reasoning, good practices and have discipline. Also you can test your code to death to make sure everything is correct. For design you have to have an artistic natu…
Re: Ask HN: How do you manage UI/UX for your side projects?
#166In a nutshell, that feeling you get where you believe your projects look crap? It's because you're seeing the disconnect between what you can achieve now, and your taste that's informing what "great" is.
It's a bit of a double edged sword in that while you'll likely not be truly happy with a project anytime soon, that disconnect means you'll also be able to constantly strive as you recognise supposed flaws in what you've created.
In the end, all you can really do is just keep at it and over time, that gap will hopefully close as your skills allow you to create what your taste envisions.
That's the dream anyway, haha.
Re: Ask HN: How do you manage UI/UX for your side projects?
#167Increasingly the "user experience" transcends just the web app, and involves well timed SMS messages and notifications.
Once the essential UI is defined, I use Balsamiq to iterate on a design, then over-communicate specifications for an Upwork Freelancer to bid on.
Re: Ask HN: How do you manage UI/UX for your side projects?
#168If we're talking webapps, I tend to go to https://themeforest.net and buy HTML themes developed by professional designers. The cost is MUCH cheaper than hiring someone to develop the UI for you, and a lot of them are extremely high quality.
I will sometimes buy themes before I even have a project in mind. For $20-60 you can't beat something that just works and now you just need to inject your code into it.
Re: Ask HN: How do you manage UI/UX for your side projects?
#169Re: Ask HN: How do you manage UI/UX for your side projects?
#170I'm a ux designer and a professor in hci. It looks like there is still a lot of confusion between UX and UI. UX is not just what concerns the interface. UX is a process with different phases: - an exploratory phase, where the designer interviews the stakeholders, analyzes the current product (if it is a redesign), makes a benchmark of the competing products and services; - a research phase, where the designer involve…
The following is what i believe works for most time sensitive projects. It would be better to set a top level vision for the UX and give it to proven people to deliver. UI/UX is something that everyone in an organization can have an opinion very easily so your goal should be to satisfy end user and not everyone in the company. Take it as early as possible to beta testers and if your initial vision for UX is solid - it would take few iterations to get it correct.