Earlier quoted context omitted.
It looks like Repl.it is in this thread, they might provide an exact answer. But, if they don’t, here’s my take. To me it seems like this is something that would be built in-house with the ability to leverage repl.it’s existing application infrastructure. I’d imagine this would simplify the development compared to the vscode plugin. (stand-alone desktop app) Also, long-time gitlab-CE user here. I’d love to see multip…
What would multiplayer look like in a gitlab like app?
Repl.it Multiplayer
71–80 of 120 posts
Re: Repl.it Multiplayer
#72Fuck yeah
Re: Repl.it Multiplayer
#73Re: Repl.it Multiplayer
#74Re: Repl.it Multiplayer
#75Super cool. Really wish Dart is supported on Repl.it
Re: Repl.it Multiplayer
#76Earlier quoted context omitted.
Is it CRDT?
It's OT right now. But we're looking at CRDT too.
All the examples are synched
Re: Repl.it Multiplayer
#77Re: Repl.it Multiplayer
#78Can my team run Godot on this ?
Re: Repl.it Multiplayer
#79> The fact that everyone shares the same compute infrastructure means they all see the same errors and the same output — this is crucial for collaboration and something that we've found to be lacking from existing IDE's that support "collaboration". What does this do that VS Live Share [1] in VS Code doesn’t? Seems like port sharing + tty sharing has this covered. 1. https://visualstudio.microsoft.com/services/live-s…
If you go the vs coderoute everyone needs to set up there system to match. Using node? Which version of node? Or which version of python.
And everyone sees the output of the program when anyone clicks play.
Re: Repl.it Multiplayer
#80Can my team run Godot on this ?
What's Godot? Is it an ML thing?