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Repl.it Multiplayer

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Re: Repl.it Multiplayer

#41
post #30

Earlier quoted context omitted.

Good question. I searched around, but could only find this about Repl.it being closed source -- https://repl.it/feedback/p/open-source

That answer is a bit outdated because we open-sourced one of the core pieces of our infra: Prybar https://github.com/replit/prybar We'll be open-sourcing some more. As for how Multiplayer is implemented, we'll be doing a blogpost on it soon.

https://github.com/replit/prybar/blob/master/languages/nodej...

Sorry to be the license police, but I think that the attribution for embedding another project like that is a little unfair to the original authors, especially since this project is the more restrictive GPL 2.0.

https://softwareengineering.stackexchange.com/questions/2183...

"The fourth paragraph says that the copyright notice in the second paragraph must be reproduced. Users of the license [sic] substitute the [fullname] with their actual name. That is what constitutes "proper attribution" in the mind of the MIT: every user of the software can find out who wrote it if they want to."

Re: Repl.it Multiplayer

#42
Really cool, Repl.it is the best online bite-sized programming platform I've ever used. The breadth of languages offered is surprising (Brainfuck and Scheme?!), and things I would have thought wouldn't be supported were supported.

I say this in spite of an excruciating experience I had a few weeks ago where I led a Python for absolute beginners day-long workshop. I had tried Repl.it before writing the course materials and was mind-blown at how everything just worked, including the filesystem, which I needed for downloading NLTK modules. I decided to design the materials around Repl.it, letting me spare the class the possibly excruciating and definitely not fun experience of downloading and configuring Python and an IDE. Unfortunately, on the day of the workshop, Repl.it just didn't work for half the class, and for most of the rest, it was really, really slow. Hopefully this was just a hiccup.

Re: Repl.it Multiplayer

#43
post #38

Awesome! A few times I've had to code together with my girlfriend and went for repl.it as a reflex, checked if it supported this feature or not because it seemed like it could! (Great (free??) product!) We would then use cloud9, but now it seems like that won't be necessary!!

of course, it's free. Enjoy Multiplayer and build awesome programs together. Please keep us posted with your feedback!

Re: Repl.it Multiplayer

#44

Really cool, Repl.it is the best online bite-sized programming platform I've ever used. The breadth of languages offered is surprising (Brainfuck and Scheme?!), and things I would have thought wouldn't be supported were supported. I say this in spite of an excruciating experience I had a few weeks ago where I led a Python for absolute beginners day-long workshop. I had tried Repl.it before writing the course material…

Thanks so much for the kind words! And apologies for said incident. I think you might've been caught in a recently deployed intrusion & spam detection systems.

We've been battling crypto miners, evil hackers trying to launch attacks, and other nasty stuff. Of course, this is nothing new and we know how to deal with it but I think we just reached a scale where no other truly open computing platform has ever reached and we had to clamp down harder on abuse. Unfortunately, the systems are not very well-tuned yet.

Can you please email me some more info (amjad@repl.it) so we can debug?

Re: Repl.it Multiplayer

#45
post #30

Earlier quoted context omitted.

Good question. I searched around, but could only find this about Repl.it being closed source -- https://repl.it/feedback/p/open-source

That answer is a bit outdated because we open-sourced one of the core pieces of our infra: Prybar https://github.com/replit/prybar We'll be open-sourcing some more. As for how Multiplayer is implemented, we'll be doing a blogpost on it soon.

Is it CRDT?

Re: Repl.it Multiplayer

#46

Really cool, Repl.it is the best online bite-sized programming platform I've ever used. The breadth of languages offered is surprising (Brainfuck and Scheme?!), and things I would have thought wouldn't be supported were supported. I say this in spite of an excruciating experience I had a few weeks ago where I led a Python for absolute beginners day-long workshop. I had tried Repl.it before writing the course material…

Thanks for your feedback and for your kind words. I'm deeply sorry that you have experienced that. I can talk on behalf of the team and say that it should not be the case. Repl.it should work at any given time and definitely should not be slow, and the fact that you experienced that sounds like there must have been something wrong. if that ever happened to you please let us know ASAP.

Re: Repl.it Multiplayer

#47
post #30

Earlier quoted context omitted.

That answer is a bit outdated because we open-sourced one of the core pieces of our infra: Prybar https://github.com/replit/prybar We'll be open-sourcing some more. As for how Multiplayer is implemented, we'll be doing a blogpost on it soon.

https://github.com/replit/prybar/blob/master/languages/nodej... Sorry to be the license police, but I think that the attribution for embedding another project like that is a little unfair to the original authors, especially since this project is the more restrictive GPL 2.0. https://softwareengineering.stackexchange.com/questions/2183... "The fourth paragraph says that the copyright notice in the second paragraph mus…

Thanks -- I'll make sure to let the team know to fix it.

Re: Repl.it Multiplayer

#48
post #30

Earlier quoted context omitted.

That answer is a bit outdated because we open-sourced one of the core pieces of our infra: Prybar https://github.com/replit/prybar We'll be open-sourcing some more. As for how Multiplayer is implemented, we'll be doing a blogpost on it soon.

Is it CRDT?

It's OT right now. But we're looking at CRDT too.

Re: Repl.it Multiplayer

#49

Been using repl.it for so many years, glad to see it's finally getting the attention (and new features) it deserves!

Thank you for your support and kind words. We value our users and early adopters. I would love to learn more about how you've been using Repl.it and why? Please feel free to email me at haya@repl.it
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