Earlier quoted context omitted.
On what concerns video games, all major engines do use GC on gameplay code, including variations of C++ GCs.
emphasis on gameplay code . And even there, if you target 60fps (sure a minority of developers), then GC is a liability at best.
Doing the next Fortnite, Crysis or ground breaking AR/VR/Ray Tracing? Sure, every ms/byte counts.
Doing a typical Flash like casual game, game prototypes at Ludum Dare, participating at IGF? Having a GC around isn't the biggest concern.