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Fortnite dev launches Epic Games Store that takes 12% of revenue

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Re: Fortnite dev launches Epic Games Store that takes 12% of revenue

#141
post #23
post #3

No matter how much I like Steam, breaking their monoculture would be objectively good.

As much as I love Valve I really want them to wake up. Epic Games capturing a huge portion of their market share would seriously help that. Maybe I'll see Half Life 3 in my lifetime after all.

I think Valve are keeping Half Life 3 for a rainy day (Given that, if they played their cards right, they could make significant $$$ just by pushing out a crappy game 'cos of the name)

Re: Fortnite dev launches Epic Games Store that takes 12% of revenue

#142
post #76
post #72

Earlier quoted context omitted.

Why do they need to attract consumers? Isn't Fortnite already the most popular game in the world? From what I can find, latest report of Steam MAU is 90 million people, and latest report of Fortnite MAU is 75 million. They already have the consumers.

But Fortnite is free to play crap, so like 0.1% of those 75 million actually paid something?

Fortnite is making hundreds of millions of dollars a month{1}. IDK what "free to play crap" is, but if it can pull in over a billion a year I think most companies would be happy to have it on their ledger.

1- https://www.recode.net/2018/6/26/17502072/fortnite-revenue-g...

Re: Fortnite dev launches Epic Games Store that takes 12% of revenue

#144

I keep repeating this: two things Steam does right are effortless no-questions-asked refunds, localized prices in many regions of the world, so that people in poorer countries pay affordable prices. I do think that Steam is only going to grow bigger, because most of the growth in game sales are going to come from China, Russia, India, Indonesia, Bangladesh, Africa, Mexico, Brazil etc than US and Europe. But most othe…

GoG does both of these, and have done so for much longer than Steam.

Re: Fortnite dev launches Epic Games Store that takes 12% of revenue

#146
post #33

I'd be more excited for this much needed competition if it weren't a company that survives by taking advantage of children's naivety of money and natural impulses to sell virtual outfits and animations at sickening prices. App store cuts are ridiculously high, but at least they're not taking candy directly from babies.

Fortnite has actually helped my son understand the concept of saving money (V-Bucks, the in-app currency). He has started asking himself, "Do I really want this? Or should I save my V-Bucks for something I know I'll love."

Mine too, but he still says things like "I can't wait to get my own credit card so I can buy all the v-bucks I want". So there is still much to learn :)

Re: Fortnite dev launches Epic Games Store that takes 12% of revenue

#147

Earlier quoted context omitted.

I can say with confidence that I am much more willing to drop $5 on a game via Steam than . Aside from the obvious "is this a scam" aspects, Steam means that I will have the game even when the dev goes under in 5 years, that my save states will be backed up, and that at least some of the reviews might not be faked. That 30% might be painful, but at the same time Steam provides a LOT of utility to the buyer.

How is the Epic launcher 'a random third party site' ? Especially someone that already has Fortnite or has heard of it enough to know its maker is not going to be a credit card skimmer.

Way more people use Steam than Epic Launcher. The oldest Steam accounts are 15 years old now, people have been using it for a long time when it was largely the only game in town. People may use another company's platform because they have to to play a certain game. But a lot of times it's just that other platform trying to be Steam, but not in the same league.

Re: Fortnite dev launches Epic Games Store that takes 12% of revenue

#148

I wish Valve had pushed harder to compete with Origin, but this looks like the end of its complete dominance. Once EA demonstrated that anybody could hack together a launcher, it's become a free for all. As a consumer it's been a worse and worse experience since increasingly small companies felt the need to replace steam with technically inferior solutions. But this is different-now we get a competitor which is willi…

> this will be a major blow to steam we'll see. i'm in no hurry to rush out and buy anything that isn't on Steam. all these articles talk about the cut Epic will take, but as a customer, I couldn't care less. what i do care about is e.g. Steam's excellent return policy. maybe i'm just getting old and am not that interested in games, but i'm happy to pass up games if they aren't on Steam. i'd venture a guess that Stea…

The popularity of Fortnite means that there's already a huge install base on PC. As a customer I don't like to see total vertical integration of platform and engine tech-I don't want to see Unreal go the way of Source, and I don't want to see Unity squeezed out.

Re: Fortnite dev launches Epic Games Store that takes 12% of revenue

#149
post #95
post #91

Earlier quoted context omitted.

I don't think it will be a major blow. Ubisoft followed suit and just sells games on Steam but tacks on their awful DRM on top of steam. Origin is a joke in terms of functionality and ease of use. The only advantage it has is the library of games if you so happen to like EA games, which has been very mixed in the last few years to say the least. I only own two games from there and would rather just buy a used PS4 cop…

I'd like you to define "Origin is a joke in terms of functionality and ease of use" Because the shity Steam UI that is almost 15 y/o with multiple windows is good lol. The reason why major publisher went with their own is to not pay the crazy 30% fee on Steam.

Origin and Steam both have problems but frustratingly they're different problems, so the fact that I've learned to get to the tiny text that represents the Steam game I want to play does not help me find the incantation for getting the latest version of Origin to just list the games I have installed. Battle.net does a pretty good job-big game names, a big "PLAY" button, etc.

Re: Fortnite dev launches Epic Games Store that takes 12% of revenue

#150
post #33

I'd be more excited for this much needed competition if it weren't a company that survives by taking advantage of children's naivety of money and natural impulses to sell virtual outfits and animations at sickening prices. App store cuts are ridiculously high, but at least they're not taking candy directly from babies.

I mean basically every company creating anything for children's entertainment is doing this. Unless it's an educational product, and even many of those are included, it's getting your kid interested in some useless thing (a game, a cartoon, a cereal, whatever) so that they will bug their parents to give them money for this thing.

Are you upset by the pricing? Would you be happier if the virtual outfits cost less? Are you upset that they're marketed to children at all? How is this different from My Little Pony making a child interested in their toys through their cartoon? Do you just hate capitalism as a concept (not sarcastic, that's generally my stance on things)?

I'm a gamer, and I'm not a fan of micro-transactions for components of a game you NEED in order to play (ie, extra lives in time based games, cards to play hearthstone/etc) but I really can't hate on a game maker saying "hey, if you want to play my game AND look like a panda, there's an extra charge for that". You're received the "complete" game for free and being charged for the game equivalent of a table with a better view at a restaurant. Food still tastes the same, game still plays the same.

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