Google's cross-platform Flutter UI toolkit goes 1.0
21–30 of 343 posts
Re: Google's cross-platform Flutter UI toolkit goes 1.0
#22Flutter renders the whole UI, like a game engine. In the past, this has meant that if there isn't a Flutter implemention of a component (like a video player or map), you couldn't add it to your app. I don't know if that's still true. [edit]: It looks like this has been addressed with the PlatformView widget: https://developers.googleblog.com/2018/12/flutter-10-googles... [edit]: Sorry, bluetidepro - this was supposed…
I hated this about CoronaSDK (how the framework would render everything like a game engine to one canvas). It was so much harder to debug things if the only way you can debug components is only within the scope of the framework, and you don't have any of the benefits of using the native views/containers. This means you can't effectively use Appium or UIAutomator or anything nice like that. If Flutter does render ever…
Re: Google's cross-platform Flutter UI toolkit goes 1.0
#23Will Google really support all three over the long term?
Re: Google's cross-platform Flutter UI toolkit goes 1.0
#24Re: Google's cross-platform Flutter UI toolkit goes 1.0
#25Can you target web with it?
https://techcrunch.com/2018/12/04/googles-flutter-toolkit-go...
Re: Google's cross-platform Flutter UI toolkit goes 1.0
#26Flutter renders the whole UI, like a game engine. In the past, this has meant that if there isn't a Flutter implemention of a component (like a video player or map), you couldn't add it to your app. I don't know if that's still true. [edit]: It looks like this has been addressed with the PlatformView widget: https://developers.googleblog.com/2018/12/flutter-10-googles... [edit]: Sorry, bluetidepro - this was supposed…
A full Chrome copy for your desktop app is whatever, we have the resources, but on smartphones this is actively harmful. It bypasses the hardware compositors. Displaying a video, they have to render that to a graphics texture; on many smartphones, the IP that is doing hardware video decoding has nothing to do with the GPU and they might very well not use the same formats, requiring CPU conversion (if it's at all possible).
Re: Google's cross-platform Flutter UI toolkit goes 1.0
#27Does anyone know its name?
1: https://techcrunch.com/wp-content/uploads/2018/12/pasted-ima...
Re: Google's cross-platform Flutter UI toolkit goes 1.0
#28Would like to use it for a Linux app. Looking forward to when that has first class support.
The widget layer is written in C++ (Skia). There's no reason the Flutter toolkit couldn't be quickly adapted to Linux. Or FreeBSD. Or Windows, macOS, OS/2 or even Windows Mobile.
Re: Google's cross-platform Flutter UI toolkit goes 1.0
#29Google has a history of introducing products and then killing them. For developing mobile apps they currently support "vendor native" via Android Studio using Java or Kotlin, Progressive Web Apps, and now Flutter. Will Google really support all three over the long term?