Don't know if this is right and I don't know if the Epic Games Store has a solution to this problem, but more competition in the space is probably a good thing.
Fortnite dev launches Epic Games Store that takes 12% of revenue
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Re: Fortnite dev launches Epic Games Store that takes 12% of revenue
#42Re: Fortnite dev launches Epic Games Store that takes 12% of revenue
#43Official announcement - https://www.unrealengine.com/en-US/blog/announcing-the-epic-... "Developers receive 88% of revenue. There are no tiers or thresholds. Epic takes 12%. And if you’re using Unreal Engine, Epic will cover the 5% engine royalty for sales on the Epic Games store, out of Epic’s 12%." "From Epic’s 12% store fee, we’ll have a profitable business we’ll grow and reinvest in for years to come!" This is gr…
Hmmmmmmm
Edit - i love the silent dv brigade for making an observation and starti ng dialogue.
Dont go changing onme hn!!!
Re: Fortnite dev launches Epic Games Store that takes 12% of revenue
#44Official announcement - https://www.unrealengine.com/en-US/blog/announcing-the-epic-... "Developers receive 88% of revenue. There are no tiers or thresholds. Epic takes 12%. And if you’re using Unreal Engine, Epic will cover the 5% engine royalty for sales on the Epic Games store, out of Epic’s 12%." "From Epic’s 12% store fee, we’ll have a profitable business we’ll grow and reinvest in for years to come!" This is gr…
Your citation suggests that in this context, ignoring means "potentially offering them fewer page referrals from advertising slots, relying on them to generate organic traffic".
I mention this, because the interview with Tim Sweeney posted in response to your comment says: "Generally, we want to enable a more direct relationship between developers and gamers, and more efficient economics and discovery. Developers will control their product pages, free of advertising for competing games."
The reduced margin will definitely benefit all developers, but the Grey Alien guy recently tweeted that margin wasn't the problem because 30% of nothing is nothing, and his issue is no one discovering his games.
I would say who the Epic approach benefits is sort of "Big Indie" -- developers large enough to self-generate momentum but small enough not to benefit from the improved revenue split. Thinking of teams like Double Fine and games like Stardew Valley here.
Re: Fortnite dev launches Epic Games Store that takes 12% of revenue
#45Obviously there's a non-zero cost for developers to publish thru multiple stores, so it makes sense to try to incentivize them with a greater share of revenue. It would be interesting if they tried to leverage the popularity of Fortnite to also do this on Android.
There's also a cost for the customer; they have to use multiple launchers.
Re: Fortnite dev launches Epic Games Store that takes 12% of revenue
#46If Apple loses their anti-trust case in court and is forced to open iOS to alternative app stores, does that mean the consoles would be forced to open up their platform as well? It would be nice to have some of these alternative stores on the PS4 and XBox.
So forcing console makers to allow other stores would probably have a much more dramatic impact on the console market.
And while IANAL, it seems a bit of a stretch to apply anti-trust law here.
Re: Fortnite dev launches Epic Games Store that takes 12% of revenue
#47Official announcement - https://www.unrealengine.com/en-US/blog/announcing-the-epic-... "Developers receive 88% of revenue. There are no tiers or thresholds. Epic takes 12%. And if you’re using Unreal Engine, Epic will cover the 5% engine royalty for sales on the Epic Games store, out of Epic’s 12%." "From Epic’s 12% store fee, we’ll have a profitable business we’ll grow and reinvest in for years to come!" This is gr…
The timing of yesterdays hn post and this announcement...hhmmmmm. almost as if it was coordinated. Hmmmmmmm Edit - i love the silent dv brigade for making an observation and starti ng dialogue. Dont go changing onme hn!!!
Re: Fortnite dev launches Epic Games Store that takes 12% of revenue
#48Re: Fortnite dev launches Epic Games Store that takes 12% of revenue
#49Earlier quoted context omitted.
There's also a cost for the customer; they have to use multiple launchers.
Only sort of. All applications use one master launcher: The operating system. Battle.net, Origin, Steam, etc. all can put desktop shortcuts to individual games.
Network effects make it difficult to move your contact list over to a new platform.