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Valve creates new revenue sharing tiers to give big sellers a break

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31–40 of 190 posts

Re: Valve creates new revenue sharing tiers to give big sellers a break

#31
post #11

As an indie dev this is great news for me. Hoping Valve may come around and just drop the share to 20% for everyone eventually and then I won't have to forgo a salary to keep my 4 person studio alive.

Why? You are now paying a higher rate than the big guys. 20% across the board would have been the right move, not this.

Re: Valve creates new revenue sharing tiers to give big sellers a break

#32
I actually am surprised that services like Steam, the Apple App Store, and Google Play are able to command as high a margin as they do for sales commission. I mean, it's obviously possible because it's reality, but it's nonintuitive. I wonder if it will continue to be that way. For iOS, you don't really have a way to install apps outside the app store without jailbreaking, but you do for macOS, and I've seen a number of high-profile macOS titles decide they're not going to sell on the App Store anymore. That's gotta damage the moat somehow and thereby damage the App Store's ability to maintain its commission margin (eventually?). I wonder what it would take to get that to happen on the iOS side. So long as the iPhone remains a market leader, I guess I don't see anything changing.

Re: Valve creates new revenue sharing tiers to give big sellers a break

#34
post #22
post #21

Earlier quoted context omitted.

> Its also a hedge to prevent every large game seller from setting up their own store. That ship has already sailed - EA has Origin, Ubisoft has Uplay, Activision/Blizzard has Battle.net, Microsoft has the Windows store, and Bethesda and Epic have their own launchers. Nearly every major publisher has already made the investment to develop their own store and digital distribution infrastructure, so they have little re…

Are any of those you mentioned popular with Gamers though? I only ever hear Steam in gaming. What do you mean by own launchers? Surely not a Store right? Is Battle.Net a "Store"?

> Is Battle.Net a "Store"?

Yes? I don't see how anyone could claim otherwise.

Battle.net is a store, because it sells games you can purchase, including expansion pack sales, microtransaction sales, etc.

Re: Valve creates new revenue sharing tiers to give big sellers a break

#36
post #32

I actually am surprised that services like Steam, the Apple App Store, and Google Play are able to command as high a margin as they do for sales commission. I mean, it's obviously possible because it's reality, but it's nonintuitive. I wonder if it will continue to be that way. For iOS, you don't really have a way to install apps outside the app store without jailbreaking, but you do for macOS, and I've seen a number…

> I am surprised that ... are able to command as high a margin as they do for sales commission.

Yep. Me too. I’ve long thought that Steam charges way too much considering the platform. There would seem to be tons of room for a competitor to undercut Steam. I’m excited about Discord’s new store.

Revenue share is a killer for a business, especially as one as volatile as computer games. Any game needs to be 25% better than it otherwise would have been because of Steam’s revenue share. Does it really bring that much to the table? In 2018? Enough to justify their absolutely enormous cost?

Re: Valve creates new revenue sharing tiers to give big sellers a break

#37
post #11

As an indie dev this is great news for me. Hoping Valve may come around and just drop the share to 20% for everyone eventually and then I won't have to forgo a salary to keep my 4 person studio alive.

FWIW you may also be interested in selling directly from your site[0] since you can give away as low as 5%.

[0] https://www.positech.co.uk/cliffsblog/2018/11/23/selling-gam...

Re: Valve creates new revenue sharing tiers to give big sellers a break

#38
post #32

I actually am surprised that services like Steam, the Apple App Store, and Google Play are able to command as high a margin as they do for sales commission. I mean, it's obviously possible because it's reality, but it's nonintuitive. I wonder if it will continue to be that way. For iOS, you don't really have a way to install apps outside the app store without jailbreaking, but you do for macOS, and I've seen a number…

For the iPhone monopoly, I think you should keep an eye on Apple Inc. v. Pepper.

Re: Valve creates new revenue sharing tiers to give big sellers a break

#39

So Valve is giving breaks to the big developers/publishers that don't even need them?

Maybe not need them, but want them. EA and Ubisoft both launched their own competing platforms, so they have a lot of leverage to negotiate with.

Re: Valve creates new revenue sharing tiers to give big sellers a break

#40
post #32

I actually am surprised that services like Steam, the Apple App Store, and Google Play are able to command as high a margin as they do for sales commission. I mean, it's obviously possible because it's reality, but it's nonintuitive. I wonder if it will continue to be that way. For iOS, you don't really have a way to install apps outside the app store without jailbreaking, but you do for macOS, and I've seen a number…

>>> I actually am surprised that services like Steam, the Apple App Store, and Google Play are able to command as high a margin as they do for sales commission.

What makes you think that they have high margin? It's not like each game creators could run a worldwide distribution and payment operation with just a few percent more of revenues.

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