Hey nobody271 - don’t be so hard on yourself. Working on failed personal projects is a rite of passage for programmers, and believe it or not, failed projects are important They teach you about limits, they teach you where you over abstracted, they make you practice other skills (reading code, debugging, deployment, evaluating libraries, making technical decisions and trade-offs) you might not be fully consciously aw…
That's not my design, lol. I just grabbed a template off the internet so that I had something to work with. https://w3layouts.com/grocery-shoppy-ecommerce-bootstrap-res... I had never got to the point where I focused on making the dialogs themselves look good. I spent all my time fixing the animation not aligning with the actual dialog and not being able to get an image to animate that wasn't blurry. By the end I had…
There’s your lesson - in reality is something is not pixel perfect most users won’t notice and most of the ones that do notice won’t care.
You took it way too far down the rabbit hole, pushing resources (time etc) into things that don’t matter, you learnt this was a mistake, and you’ll never make that mistake again.
I learnt this lesson too - making the same mistakes you did. Every programmer learns this in one way or another.
You learnt better resource allocation.
Level up!