I'll give it a try to model some weird shaped abstract stuff to make some generative art.
Show HN: Cross-platform open-source 3D modeling software
11–20 of 87 posts
Re: Show HN: Cross-platform open-source 3D modeling software
#12Re: Show HN: Cross-platform open-source 3D modeling software
#13I can also imagine using this for quickly prototyping 3D prints. Have you considered STL export?
Re: Show HN: Cross-platform open-source 3D modeling software
#14Does this use the same coordinate space[1] as Maya , or does it use the same coordinate space as Blender ? Blender has no end of hidden trouble importing to Unity because Unity chose to be the same as Maya [1] https://blender.stackexchange.com/questions/471/is-it-possib...
The fact that gaming and Maya use one (Y-up) and that CAD and Blender use another (Z-up) brings the classic xkcd to mind.
Re: Show HN: Cross-platform open-source 3D modeling software
#15I downloaded the beta for windows, clicked around a bit and it crashed. I noticed there doesn't seem to be any crash reporter. Is there somewhere I can report this bug?
Re: Show HN: Cross-platform open-source 3D modeling software
#16Does this use the same coordinate space[1] as Maya , or does it use the same coordinate space as Blender ? Blender has no end of hidden trouble importing to Unity because Unity chose to be the same as Maya [1] https://blender.stackexchange.com/questions/471/is-it-possib...
TIL. The fact that gaming and Maya use one (Y-up) and that CAD and Blender use another (Z-up) brings the classic xkcd to mind. https://xkcd.com/927/
Re: Show HN: Cross-platform open-source 3D modeling software
#17Re: Show HN: Cross-platform open-source 3D modeling software
#18Does this use the same coordinate space[1] as Maya , or does it use the same coordinate space as Blender ? Blender has no end of hidden trouble importing to Unity because Unity chose to be the same as Maya [1] https://blender.stackexchange.com/questions/471/is-it-possib...
TIL. The fact that gaming and Maya use one (Y-up) and that CAD and Blender use another (Z-up) brings the classic xkcd to mind. https://xkcd.com/927/
Re: Show HN: Cross-platform open-source 3D modeling software
#19Earlier quoted context omitted.
TIL. The fact that gaming and Maya use one (Y-up) and that CAD and Blender use another (Z-up) brings the classic xkcd to mind. https://xkcd.com/927/
The fact that there are only 2 makes me think that it doesn't apply though. I just hope nobody trise to go make a third.
Re: Show HN: Cross-platform open-source 3D modeling software
#20Does this use the same coordinate space[1] as Maya , or does it use the same coordinate space as Blender ? Blender has no end of hidden trouble importing to Unity because Unity chose to be the same as Maya [1] https://blender.stackexchange.com/questions/471/is-it-possib...