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Al Lowe reveals his Sierra source code collection

arstechnica.com

91–100 of 130 posts

Re: Al Lowe reveals his Sierra source code collection

#91
post #66

Earlier quoted context omitted.

I think that raises an interesting problem - if you want to look back 1000 years the sources are scarce, and largely composed of the thoughts of the educated or the wealthy - people who could read and write and store these items. 500 years from now we're going to be faced with a totally different problem - if a user wants to learn about the year 2018 where do they start? Official documents will appear to be stored be…

500 years from now we will likely have strong AI capable of rapidly processing the exabytes of data we produced in this day and age as a unit test for the self-modifying system updates. That being said, on a timescale as long as 5 centuries, I don't think anyone can even begin to fathom in the slightest with any degree of confidence what anything will be like. I just hope the advances this century might make it a pos…

> I don't think anyone can even begin to fathom in the slightest with any degree of confidence what anything will be like

You dont even need to talk in 5 centuries. 5 decades themselves should be sufficient to be unpredictable.

Re: Al Lowe reveals his Sierra source code collection

#92
post #7

Leisure Suit Larry was the first game I played as a kid that felt “adult” and “naughty”. Somehow that made it irresistible to my younger self. This brings back some great memories. Thanks for sharing!

Me too. Iirc, this game featured “adult” multiple choice questions you had to answer before you could play the game.

Re: Al Lowe reveals his Sierra source code collection

#93
post #68

Al Lowe, if you're reading, I am humbly asking you to consider putting all the source code you have for Sierra etc. games up to GitHub for all of us to {gaze|look|worship...}. Let the collectors have the pleasure of having it all on the original physical medias, but let the rest of us mere mortals have access to the essence. Edit: alas, it's pointed out that above may not be possible as IP is owned by someone else. T…

archive.org!

Re: Al Lowe reveals his Sierra source code collection

#94
post #68

Al Lowe, if you're reading, I am humbly asking you to consider putting all the source code you have for Sierra etc. games up to GitHub for all of us to {gaze|look|worship...}. Let the collectors have the pleasure of having it all on the original physical medias, but let the rest of us mere mortals have access to the essence. Edit: alas, it's pointed out that above may not be possible as IP is owned by someone else. T…

So funny, I also first leaned English from Leisure Suit Larry. I remember being stuck on "TAKE OFF CLOTHES" for the longest time.

Re: Al Lowe reveals his Sierra source code collection

#95

Earlier quoted context omitted.

It's a text command driven game, isn't it? Getting an encyclopedic listing of all of the different text that the original recognized would be most easily handled by reading it from the original code. I suppose just examining the original media might have been enough. Or maybe they abandoned that command style? I didn't play the remake.

If they wanted to referrer to the original dialogue or images, it's easy to do without the source. ScummVM and other projects already have tools out there to extract all the game data from old Sierra games.

Sierra games did not use SCUMM. That was LucasArts (the MM stands for Maniac Mansion).

Re: Al Lowe reveals his Sierra source code collection

#97
post #82
post #10

Earlier quoted context omitted.

Unfortunately, it's still copyrighted and so cannot be legally displayed or distributed by the internet archive for another ~65 years (95 years from publication for copyright to expire). Many of us won't be alive to see this code legally. The copyright period could also increase again if the law retroactively increases it again.

> Many of us won't be alive to see this code legally. Dunno about you, but for me, it's hard to imagine an 85 year old in the year 2083 even caring about seeing this code legally.

It’s likely akin to an 85 year old today caring about schematics for a Model T.

There are still people who do.

Re: Al Lowe reveals his Sierra source code collection

#98
post #57

Earlier quoted context omitted.

I think that raises an interesting problem - if you want to look back 1000 years the sources are scarce, and largely composed of the thoughts of the educated or the wealthy - people who could read and write and store these items. 500 years from now we're going to be faced with a totally different problem - if a user wants to learn about the year 2018 where do they start? Official documents will appear to be stored be…

"Beatles 3000" is my go-to reference here: https://www.youtube.com/watch?v=3Z2vU8M6CYI

I missed that one somehow. I will be forever indebted to you.

Re: Al Lowe reveals his Sierra source code collection

#99

Earlier quoted context omitted.

If rare video game market is anything like I think it is, this will disappear into a jealous "private collector". You'll never ever see the source code because they feel that dumping or providing digital copies of the disks would degrade the value of their collection. And public suffers just a little more under greed and selfishness.

> And public suffers just a little more under greed and selfishness. I don't know if "I don't have a copy of King's Quest 3 source code" counts as suffering.

Agree. Context, people. First world suffering at best.

Re: Al Lowe reveals his Sierra source code collection

#100

EBay seems like the worst possible place for this. Why not donate it to some organisation that would work out a way for people to look at at least parts of the code?

Why? Amazon auctions never really took off. He got in the news ( see this post). He got what he wanted.

A lot of arbitrage/sales still happens on eBay, it's not hard when the sellers are looking at #1 to earn money on #2

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