Earlier quoted context omitted.
It's a narrative game at that. They're incredibly niche even when they're not VR games.
No offense, but "it's a narrative game" seems to have become the new excuse for games that lack any interesting gameplay or actual content and thus have to play up the "artistic angle" by pretending to tell some amazing story. Looking at the Steam page for this its genre is listed as a clicker, a review points out there's literally no progression for the clicker gameplay part, that's a bad clicker right there because…
The tricky part is that they must make up for the absence of other game mechanics.
Myst, in a sense, is a narrative game with puzzles. Strip the puzzles away and it wouldn't be so hot. It's a risk to reduce a game to its story, as that story must hold on its own.