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Show HN: MazeBattles.com – Race to solve generated mazes

mazebattles.com

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Re: Show HN: MazeBattles.com – Race to solve generated mazes

#4

I would like it if the arrow keys worked, in addition to WASD, and if holding a key down would continue to move the avatar. That said, nice project!

Yes, WASD is great if you have a QWERTY keyword, not really if you have anything else.

Re: Show HN: MazeBattles.com – Race to solve generated mazes

#5
I'm not sure if it was just my particular game, but I did find it very very simple. There weren't a lot of avenues to 'mess up', so to speak, and the algorithmic generation of the maze, while sorta cool to see, could stand to be sped up (if possible). Perhaps there was a way to skip it I didn't see.

Overall, though, pretty cool! :)

Re: Show HN: MazeBattles.com – Race to solve generated mazes

#6
Maze generation animation in Chromium takes multiple minutes. It was almost bearable in Firefox but still longer than it needs to be. Seeing the generator "solve" the maze and then having to wait multiple seconds while it generates other branches doesn't seem right.

Re: Show HN: MazeBattles.com – Race to solve generated mazes

#7
Love the idea! Execution could be much better:

1. Don't make people watch the generation of the maze. Why on god's green earth do I need to wait a full minute to play the game? It takes less time to solve the maze.

2. Allow for random matchmaking

3. Let me hold down a directional key to move multiple steps in the same direction. Feels like a lot of button mashing without this functionality.

Hope to see this grow!

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