Goboy: Multi-Platform Nintendo Game Boy Color Emulator Written in Go
31–34 of 34 posts
Re: Goboy: Multi-Platform Nintendo Game Boy Color Emulator Written in Go
#32Re: Goboy: Multi-Platform Nintendo Game Boy Color Emulator Written in Go
#33Earlier quoted context omitted.
I have a question there. CPU instructions and what they do are highly documented and easy to replicate, but I'm guessing that timing is significantly less slo. How do you get that right?
Timings are usually documented as well, usually at the clock cycle level. Beyond that, you have to worry about hardware peculiarities that happen to affect maybe a few games, and at that point, you might start reverse engineering the behavior of those games! Take a look at this article talking about exactly those thinking issues: https://www.tested.com/tech/gaming/2712-why-perfect-hardware...
https://arstechnica.com/gaming/2011/08/accuracy-takes-power-...
Re: Goboy: Multi-Platform Nintendo Game Boy Color Emulator Written in Go
#34Earlier quoted context omitted.
Timings are usually documented as well, usually at the clock cycle level. Beyond that, you have to worry about hardware peculiarities that happen to affect maybe a few games, and at that point, you might start reverse engineering the behavior of those games! Take a look at this article talking about exactly those thinking issues: https://www.tested.com/tech/gaming/2712-why-perfect-hardware...
Why not link to the original article? https://arstechnica.com/gaming/2011/08/accuracy-takes-power-...
Thanks for the correction!