Dev Diary: John Carmack on RAGE for iOS
bethblog.com
Dev Diary: John Carmack on RAGE for iOS
1–10 of 39 posts
Re: Dev Diary: John Carmack on RAGE for iOS
#2This site requires cookies. Please enable cookies and try visiting this site again.
is this a joke?
Re: Dev Diary: John Carmack on RAGE for iOS
#3Quoted for truth.
I learned C++ during the Meyers/Sutter era. Then Andrei Alexandrescu came along and I had Boost libraries sprinkled all over my code. My beard is growing grey and these days my C++ looks more and more like straight up C.
Re: Dev Diary: John Carmack on RAGE for iOS
#4Provide Date of Birth to Continue This site requires cookies. Please enable cookies and try visiting this site again. is this a joke?
Re: Dev Diary: John Carmack on RAGE for iOS
#5I had been harboring some suspicions that our big codebases might benefit from the application of some more of the various “modern” C++ design patterns, despite seeing other large game codebases suffer under them. I have since recanted that suspicion. Quoted for truth. I learned C++ during the Meyers/Sutter era. Then Andrei Alexandrescu came along and I had Boost libraries sprinkled all over my code. My beard is grow…
Re: Dev Diary: John Carmack on RAGE for iOS
#6I had been harboring some suspicions that our big codebases might benefit from the application of some more of the various “modern” C++ design patterns, despite seeing other large game codebases suffer under them. I have since recanted that suspicion. Quoted for truth. I learned C++ during the Meyers/Sutter era. Then Andrei Alexandrescu came along and I had Boost libraries sprinkled all over my code. My beard is grow…
I found this part of his article to be interesting. I'm working through a CS degree and learning C++ for the first time after cutting my teeth on Python and C#. What exactly does he mean by "(restrained) C++"? He mentions a contract studio using the STL and boost. We are using the STL in our data structures class...does John Carmack eschew the STL and roll his own data structures?
I consider myself a decent programmer but I have more trouble reading template heavy C++ than I do haskell code. To me, restrained C++ means keeping the unreadable bits outside the code base and isolated in their own library, like Boost :)
Re: Dev Diary: John Carmack on RAGE for iOS
#7I had been harboring some suspicions that our big codebases might benefit from the application of some more of the various “modern” C++ design patterns, despite seeing other large game codebases suffer under them. I have since recanted that suspicion. Quoted for truth. I learned C++ during the Meyers/Sutter era. Then Andrei Alexandrescu came along and I had Boost libraries sprinkled all over my code. My beard is grow…
I found this part of his article to be interesting. I'm working through a CS degree and learning C++ for the first time after cutting my teeth on Python and C#. What exactly does he mean by "(restrained) C++"? He mentions a contract studio using the STL and boost. We are using the STL in our data structures class...does John Carmack eschew the STL and roll his own data structures?
A popular thought is that any given team or company should pick a particular subset of those styles -- and perhaps a subset of C++'s features -- and use them to the exclusion of others.
Re: Dev Diary: John Carmack on RAGE for iOS
#8Perfectly encapsulates the essential pain of estimating.
Re: Dev Diary: John Carmack on RAGE for iOS
#9I had been harboring some suspicions that our big codebases might benefit from the application of some more of the various “modern” C++ design patterns, despite seeing other large game codebases suffer under them. I have since recanted that suspicion. Quoted for truth. I learned C++ during the Meyers/Sutter era. Then Andrei Alexandrescu came along and I had Boost libraries sprinkled all over my code. My beard is grow…
I also have never had a need for any formal "design patterns", as every time I've encountered a problem for which it turns out there is named pattern in the books, a few moments thought about the problem has always led me to discover the solution myself.
Now, it could be that this means I'm some kind of programming genius. I wish that were true, but alas I think it is not so much a reflection of how good I am, but rather how mediocre many programmers are today.
Re: Dev Diary: John Carmack on RAGE for iOS
#10Provide Date of Birth to Continue This site requires cookies. Please enable cookies and try visiting this site again. is this a joke?