Paint16b: A 16 byte paint program written in 12 lines
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Paint16b: A 16 byte paint program written in 12 lines
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Re: Paint16b: A 16 byte paint program written in 12 lines
#2Re: Paint16b: A 16 byte paint program written in 12 lines
#3Be helpful if the page mentioned what language the program was written in.
Dosbox with it's default config should work fine.
Re: Paint16b: A 16 byte paint program written in 12 lines
#4Be helpful if the page mentioned what language the program was written in.
Re: Paint16b: A 16 byte paint program written in 12 lines
#5Re: Paint16b: A 16 byte paint program written in 12 lines
#6Be helpful if the page mentioned what language the program was written in.
Is assembly not common knowledge anymore?
And in the case of interpreted languages or JIT'd languages the lines get blurred a bit more but even there it is clear that whoever uses say 'numpy' does not need an understanding of the underlying operations to get through their working day.
Higher levels of abstraction translate into higher productivity, in ever more rare cases it is worth breaking open those black boxes to go to work on the underlying plumbing.
Re: Paint16b: A 16 byte paint program written in 12 lines
#7Re: Paint16b: A 16 byte paint program written in 12 lines
#8And something I found useful https://www.muppetlabs.com/~breadbox/software/tiny/teensy.ht...
It really is quite amazing how small you can make things when you try. Then you realise you're wasting most of a disc sector, and the thing you have is unportable and unmaintainable. But still, being able to look at a binary and know what every byte does, being unconstrained by the rules of a language is liberating.
Re: Paint16b: A 16 byte paint program written in 12 lines
#9Be helpful if the page mentioned what language the program was written in.
Is assembly not common knowledge anymore?
Re: Paint16b: A 16 byte paint program written in 12 lines
#10Hmm. So the second time this program is run, it will fail?