This is a pretty bold change and really makes Intel chips less appealing. With the recent kernel changes for Intel's Spectre issues and this chip coming up, I think it's a distinct possibility that AMD will take back a ton of marketshare in the server space. If these chips really do have a ~25% performance gain over Ryzen (not counting IPC gains), I might just upgrade, and I think a lot of other people are in the sam…
Intel has a chip shortage, so AMD might be able to sell their CPUs and motherboards while Intel cannot meet demand. I always wanted to make an Amiga with an AMD chip and get AmigaOS into X86-X64 and away from PowerPC so it can sell cheaper and faster systems. Compete with Apple at least by merging AmigaOS with GNU/Linux work with Valve on SteamOS to run AmigaOS apps and get some classic Amiga games into SteamOS and G…
AMD Discloses Initial Zen 2 Details
151–160 of 207 posts
Re: AMD Discloses Initial Zen 2 Details
#152Earlier quoted context omitted.
By all accounts RTX delivers negligible visual improvement for games, for a huge performance hit. The technology is a lot more interesting in professional 3D modelling where light baking and rendering can be done much faster.
Can't help but think of this: > The only real performance advantages the GeForce3 currently offers exist in three situations: 1) very high-resolutions, 2) with AA enabled or 3) in DX8 specific benchmarks. You should honestly not concern yourself with the latter, simply because you buy a video card to play games, not to run 3DMark. > The GeForce3 is consistently a couple of frames slower than the older GeForce2 cards…
Re: AMD Discloses Initial Zen 2 Details
#153Earlier quoted context omitted.
I recall hearing that certain motherboard manufacturers were disabling ECC for their lower-end AMD boards. Does anyone know if this was ever confirmed or not?
My newly purchased Gigabyte B450M DS3H, says clearly 'Dual Channel Non-ECC Unbuffered DDR4, 4 DIMMs'. https://www.gigabyte.com/us/Motherboard/B450M-DS3H-rev-10#kf It also mentions that: >Support for ECC Un-buffered DIMM 1Rx8/2Rx8 memory modules (operate in non-ECC mode) Note the operate in non-ECC mode remark. Seems pretty clear to me. The CPU might allow ECC but now it's the motherboard playing tricks.
Re: AMD Discloses Initial Zen 2 Details
#154Earlier quoted context omitted.
Do the new 8th gen Intel chips finally deal with Spectre/Meltdown issues in hardware or do they still depend on OS level fixes?
Yes. I expect both vendors to reach parity with respect to mitigations of known speculative execution vulnerabilities. Whether their architectures have been fundamentally redesigned to make these issues more difficult to exploit is anyone's guess. Variant 1: Both AMD and Intel will continue to rely on OS patches. Variant 2: Both AMD and Intel will fix in silicon. Intel's fix comes in Cascade Lake. Variant 3 (aka Melt…
Re: AMD Discloses Initial Zen 2 Details
#155Earlier quoted context omitted.
AWS, Microsoft, Oracle, Packet... all have AMD shapes, in bare metal and VM to varying degrees. The list goes on and on. Oracle: https://www.amd.com/en/press-releases/2018-10-23-amd-and-ora... Azure: https://azure.microsoft.com/en-us/blog/announcing-the-lv2-se... AWS: https://aws.amazon.com/about-aws/whats-new/2018/11/introduci... Packet: https://www.packet.com/hardware/amd/
LV2 is invite only on Azure, eg. not generally available.
Re: AMD Discloses Initial Zen 2 Details
#156Earlier quoted context omitted.
Any chance your workload would see a benefit from porting the code to a GPU?
I work on tech to automate that. The generic answer is yes as long as you overcome the PCIe bottleneck (or can hide the latency).
While GPU offloading is extremely powerful in terms of compute, you have to deal with both bandwidth limitations (de facto ~12 GB/s for x16 PCIe 3.0) and the latency of launching compute kernels and waiting for them to complete.
Re: AMD Discloses Initial Zen 2 Details
#157This is a pretty bold change and really makes Intel chips less appealing. With the recent kernel changes for Intel's Spectre issues and this chip coming up, I think it's a distinct possibility that AMD will take back a ton of marketshare in the server space. If these chips really do have a ~25% performance gain over Ryzen (not counting IPC gains), I might just upgrade, and I think a lot of other people are in the sam…
I was actually underwhelmed by the post, what exactly is the "pretty bold" change?
New process nodes get more and more expensive - especially if the node is new (bad yields etc.) So you want to get the most out of it as possible, which AMD does with this strategy.
For example Zen 1 8 core chips are 213 mm2 on 14nm. On 7nm these chipse would be > 106 mm2 (because the analog elements don't scale). Zen 2 chiplets should be at most 75 mm2 (while also increasing cache, widen AVX etc.) which is mobile SoC territory which means they are cheaper to produce (better yields etc.). Since Intel uses monolithic dies AMD already had an cost advatage, with Zen 2 it's not even funny.
Especially if the guesses of many people are true and AMD designed the IO chip to be cut down, which means they can reuse it for their desktop CPUs (Ryzen on AM4). Anonther nice advantage of this would be that they can bin the chip even better for EPYC, Threadripper and Ryzen.
AdoredTV does a good job of aggregating all the infos/ideas that are floating around and presenting them:
Re: AMD Discloses Initial Zen 2 Details
#158Earlier quoted context omitted.
By all accounts RTX delivers negligible visual improvement for games, for a huge performance hit. The technology is a lot more interesting in professional 3D modelling where light baking and rendering can be done much faster.
The hardware raytracing support is a huge step in the right direction for real time graphics. The shaky jenga tower of hacks on top of the rasterization pipeline that is in the current generation of rendering engines is barely sustainable. Fast raytracing provides an alternative that is much closer to the actual physical model of light transport in the real world and does not require as many nasty approximations and…
One of the problems is that raytracing is inherently noisy, so you actually have to shoot many rays (or trace many paths) for each pixel on the screen, and you really need to get into the high double digits for acceptable results purely from raytracing.
Part of NVidia's sales pitch is that you can reduce the number of samples / rays using advanced post-processing filters based on CNNs. But then you're back to building a jenga tower of hacks, just this time on top of raytracing instead of on top of rasterization. You may prefer the raytracing jenga tower perhaps, but truth in advertisement should make it clear that raytracing alone just isn't there yet.
It's true though that this current generation of hardware is promising, and things are bound to get better quickly. For now, the most you're going to get is hybrid techniques where rasterization is used for the bulk of the rendering, and raytracing is used selectively e.g. for parts of a scene or for shadows.
Re: AMD Discloses Initial Zen 2 Details
#159Earlier quoted context omitted.
I work on tech to automate that. The generic answer is yes as long as you overcome the PCIe bottleneck (or can hide the latency).
I assume that should be " and can hide latency"? While GPU offloading is extremely powerful in terms of compute, you have to deal with both bandwidth limitations (de facto ~12 GB/s for x16 PCIe 3.0) and the latency of launching compute kernels and waiting for them to complete.
For real time applications this is usually not an option, there latency > some threshold will kill your proposed solution.
Re: AMD Discloses Initial Zen 2 Details
#160Earlier quoted context omitted.
By all accounts RTX delivers negligible visual improvement for games, for a huge performance hit. The technology is a lot more interesting in professional 3D modelling where light baking and rendering can be done much faster.
The hardware raytracing support is a huge step in the right direction for real time graphics. The shaky jenga tower of hacks on top of the rasterization pipeline that is in the current generation of rendering engines is barely sustainable. Fast raytracing provides an alternative that is much closer to the actual physical model of light transport in the real world and does not require as many nasty approximations and…
Gamers want fast framerates, high polygon count, high textures much more than some currently-useless raytracing. Solve those into near-reality quality in at least 1440p resolution, and then we can talk about these gimmicks. I'll happily skip this (and next) gen and will be OK with some 1080 card.