I imagine a counter strike scenario where the area of engagement is constantly moving throughout this infinite city, so the fight is waged over a constantly changing landscape. Hecka fun or hecka confusing?!
Are the combatants channelled into the same area? If not you end up with a game of “needle in the (forever growing) haystack”.
Infinite procedurally-generated city with the Wave Function Collapse algorithm
11–20 of 145 posts
Re: Infinite procedurally-generated city with the Wave Function Collapse algorithm
#12I imagine a counter strike scenario where the area of engagement is constantly moving throughout this infinite city, so the fight is waged over a constantly changing landscape. Hecka fun or hecka confusing?!
Are the combatants channelled into the same area? If not you end up with a game of “needle in the (forever growing) haystack”.
Re: Infinite procedurally-generated city with the Wave Function Collapse algorithm
#13Re: Infinite procedurally-generated city with the Wave Function Collapse algorithm
#14I imagine a counter strike scenario where the area of engagement is constantly moving throughout this infinite city, so the fight is waged over a constantly changing landscape. Hecka fun or hecka confusing?!
Re: Infinite procedurally-generated city with the Wave Function Collapse algorithm
#15This is sufficiently advanced to be magic to me.
Re: Infinite procedurally-generated city with the Wave Function Collapse algorithm
#16This is tectonic. If it's purely WFC, I'm really amazed and excited. It's not the novelty, it's the perfection of each. They remind me of the Laurentian library by Michelangelo. https://goo.gl/images/HHQLUv https://goo.gl/images/njGNLC Would love to see the output using Gothic architecture as the input.
https://s.hswstatic.com/gif/michelangelo-buildings-10.jpg
http://www.perfectraveller.com/media/k2/items/cache/2cebfdae...
Re: Infinite procedurally-generated city with the Wave Function Collapse algorithm
#17Re: Infinite procedurally-generated city with the Wave Function Collapse algorithm
#18Re: Infinite procedurally-generated city with the Wave Function Collapse algorithm
#19For all those of us not running Windows, is there a video anywhere showing this off?
Re: Infinite procedurally-generated city with the Wave Function Collapse algorithm
#20 * Animated gif: https://twitter.com/marian42_/status/1061785383057440768
* GitHub page (demo in Unity): https://github.com/marian42/wavefunctioncollapse
* Original Wave Function Collapse Algorithm: https://github.com/mxgmn/WaveFunctionCollapse