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Infinite procedurally-generated city with the Wave Function Collapse algorithm

marian42.itch.io

11–20 of 145 posts

Re: Infinite procedurally-generated city with the Wave Function Collapse algorithm

#11
post #10
post #9

I imagine a counter strike scenario where the area of engagement is constantly moving throughout this infinite city, so the fight is waged over a constantly changing landscape. Hecka fun or hecka confusing?!

Are the combatants channelled into the same area? If not you end up with a game of “needle in the (forever growing) haystack”.

It would have to work somewhat like PUBG - people caught outside a given area slowly start to bleed health. (Or for bonus fun, are catapulted towards the center of the current combat area.)

Re: Infinite procedurally-generated city with the Wave Function Collapse algorithm

#12
post #10
post #9

I imagine a counter strike scenario where the area of engagement is constantly moving throughout this infinite city, so the fight is waged over a constantly changing landscape. Hecka fun or hecka confusing?!

Are the combatants channelled into the same area? If not you end up with a game of “needle in the (forever growing) haystack”.

Careful design of the "tiles" and some restriction to the play area could go a long way to make a "fun" map that is still hugely random.

Re: Infinite procedurally-generated city with the Wave Function Collapse algorithm

#14
post #9

I imagine a counter strike scenario where the area of engagement is constantly moving throughout this infinite city, so the fight is waged over a constantly changing landscape. Hecka fun or hecka confusing?!

As someone who already has an abysmal sense of direction (I basically never play 3D games because I'm just always lost), this is my nightmare.

Re: Infinite procedurally-generated city with the Wave Function Collapse algorithm

#16

This is tectonic. If it's purely WFC, I'm really amazed and excited. It's not the novelty, it's the perfection of each. They remind me of the Laurentian library by Michelangelo. https://goo.gl/images/HHQLUv https://goo.gl/images/njGNLC Would love to see the output using Gothic architecture as the input.

Links are broken (without javascript?), direct links appear to be:

https://s.hswstatic.com/gif/michelangelo-buildings-10.jpg

http://www.perfectraveller.com/media/k2/items/cache/2cebfdae...

Re: Infinite procedurally-generated city with the Wave Function Collapse algorithm

#20
Here's a collection of relevant links for the lazy:

    * Animated gif: https://twitter.com/marian42_/status/1061785383057440768
    * GitHub page (demo in Unity): https://github.com/marian42/wavefunctioncollapse
    * Original Wave Function Collapse Algorithm: https://github.com/mxgmn/WaveFunctionCollapse
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