I just don’t see how an iPad Pro could ever really work as a computer replacement for true professional workflows. I’m talking about multitasking between final cut, building a website, creating assets in photoshop, taking screenshots, downloading things from an email...these are daily tasks for me. An iPad would struggle to do one of these at a time let alone all of them at once. iOS is just too limited to ever make…
Building iPad Pro features in Swift
41–50 of 73 posts
Re: Building iPad Pro features in Swift
#42Cool hardware, but there's no way I could justify the price to myself with the limited functionality of iOS as it stands today. A lot Apple tech writers/podcasters keep saying "just wait for iOS 13!", but the earliest a developer is going to see iOS 13 is 6 months from now at WWDC, the earliest the general public will get any additional functionality is 11 months from now. That's a LONG wait to see if any changes wil…
Re: Building iPad Pro features in Swift
#43Earlier quoted context omitted.
You can actually kind of fit three windows on an iPad: two in Split View and another one on top in Slide Over. Even if you can’t interact with the background windows when Slide Over is active, they continue to refresh their contents.
Fun fact: I believe you used to be able to interact with the split viewed apps in early betas of iOS, but then the feature was removed and restricted to only when you had one app open.
Re: Building iPad Pro features in Swift
#44Using UIPanGestureRecognizer for gestures that should be recognized immediately on touch down is a common mistake I see a lot of people make. The problem is UIPanGestureRecognizer doesn't actually start recognizing until the touch has moved a short distance, and at this point, you can't recover the original touch location, only the location at which the gesture recognizer began recognizing. The solution is to use a U…
How do you track the translation during the gesture if you use UILongPressGestureRecognizer? Do you have an example you can link too?
Re: Building iPad Pro features in Swift
#45Earlier quoted context omitted.
Fun fact: I believe you used to be able to interact with the split viewed apps in early betas of iOS, but then the feature was removed and restricted to only when you had one app open.
You can interact with two Split View apps and one Slide Over app at the same time, but this is limited to newer models (I believe 2017 iPad Pro or newer). If you are on an older iPad, it is as you describe.
Re: Building iPad Pro features in Swift
#46Earlier quoted context omitted.
GP is talking about how the design of iOS is preventing one from doing all those tasks in a satisfactory way, but not the hardware. For example I could be editing a movie and waiting for it to export. Then I switch to a different app and start editing my photos. There is a Task Completion background API to allow the former to continue to run, but there is no guarantee nor any notification when iOS decides my new phot…
As a workaround, you can put the app into split screen and the OS will keep it alive because it is still in the foreground.
Re: Building iPad Pro features in Swift
#47When it comes to programming, I just can't see myself typing thousands of lines of code on a tiny iPad screen, no matter how clever the gestures and multitasking in iOS gets. Maybe one day the iPad Pro + stylus will do wonders for visual programming languages like VVVV (can't think of any others).
> When it comes to programming, I just can't see myself typing thousands of lines of code on a tiny iPad screen iPad Pro has a 13 inch screen; that’s the same size as my MacBook Pro’s display. With a good keyboard, such as the one Apple sells, I don’t see why it should be difficult to write code in an iPad.
13" is barely bigger than the 12" display on my Apple IIgs (late 1980's), or my first laptop (mid-1990's). That was a perfect size for a VT100 emulator (it's the same size as the original 1978 VT100!), but that's not how I write software any more.
The same size screen is actually relatively worse than 20 years ago, because these days all documentation is online, so it has to share my screen.
Re: Building iPad Pro features in Swift
#48Using UIPanGestureRecognizer for gestures that should be recognized immediately on touch down is a common mistake I see a lot of people make. The problem is UIPanGestureRecognizer doesn't actually start recognizing until the touch has moved a short distance, and at this point, you can't recover the original touch location, only the location at which the gesture recognizer began recognizing. The solution is to use a U…
How do you track the translation during the gesture if you use UILongPressGestureRecognizer? Do you have an example you can link too?
I don't have any linkable examples offhand, but at a previous company one of our standard interview questions was to implement custom drag & drop of a view using a gesture recognizer, and our reference app used UILongPressGestureRecognizer because it let us do such nice things as visually "lift up" the view (scale it up slightly and add a drop shadow) the moment your finger touched it.
Re: Building iPad Pro features in Swift
#49Earlier quoted context omitted.
As a workaround, you can put the app into split screen and the OS will keep it alive because it is still in the foreground.
Seems like trying to do anything serious on an iPad is a story of one workaround after another. Why would it be worth the hassle?
Re: Building iPad Pro features in Swift
#50I just don’t see how an iPad Pro could ever really work as a computer replacement for true professional workflows. I’m talking about multitasking between final cut, building a website, creating assets in photoshop, taking screenshots, downloading things from an email...these are daily tasks for me. An iPad would struggle to do one of these at a time let alone all of them at once. iOS is just too limited to ever make…
The software industry is so crippled by finance thinking right now anyway, everything research-y moves extra slow anyway. We're in the second dark age of UI.
People are doing weird pointless stuff in VR UI right now, so I think that might be where the ideas get worked out. That's how it worked before, we got out of the WIMP stagnation because a whole new paradigm (hypertext) emerged.