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The PlayStation Phone

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61–68 of 68 posts

Re: The PlayStation Phone

#61
post #58

Very interesting approach to analog sticks. Looks like two circular touch pads with a button in the middle. One of the problems with touch screens is that you can't feel the center of virtual control sticks.

problem with onscreen keys is not only "you can not feel" issue, but simply with blocking part of the screen with your finger. For most of application it is not critical, but for gaming it is.

Re: The PlayStation Phone

#62
post #26

Sony has trailed in digital music, online video, and casual/social gaming. I'm glad that Sony is trying something different to get ahead of the curve as portable gaming converges with smartphones. There are several reasons, however, why I think this device may struggle in the market. For instance, who is the target market? Kids and teen gamers who buy a PSP or DS (I assume parents often pay) or young adults that curr…

market for this phone will be too small. Idea is not bad, but i'd better think to create additive controller to existing phones, instead of creating whole 2in1 thing.

Re: The PlayStation Phone

#63
post #24

Earlier quoted context omitted.

It should be trivial to run the built-in official 'console' software on another Android phone (with adequate hardware specs), correct?

I'd be surprised if they don't have custom graphics hardware, of some sort, in there - I imagine the last thing Sony wants is to commoditise themselves by providing the same hardware platform as normal Android phones. Even if they don't have custom hardware, I'd be shocked if they didn't have some sort of silicon DRM to stop the software running elsewhere.

It's pretty much the same Qualcomm hardware as every other Android phone (plus the physical controller). I agree that Sony will probably break new ground in Android lockdown.

Re: The PlayStation Phone

#64
post #51

Earlier quoted context omitted.

A controller might not be necessary, but for anyone that plays slightly more involved games than iOS has, it's a godsend. Playing a platformer on an iPod touch is rather annoying.

I can imagine an interesting control scheme employing the tilt detection and accelerometers. Do they incorporate those?

Some titles have. It doesn't work out as well as you might hope; those inputs aren't exactly precise, and tilting the screen can be a bit disorienting. The result is that level layouts have to be much simpler to maintain the same degree of challenge.

Re: The PlayStation Phone

#66
post #64
post #51

Earlier quoted context omitted.

I can imagine an interesting control scheme employing the tilt detection and accelerometers. Do they incorporate those?

Some titles have. It doesn't work out as well as you might hope; those inputs aren't exactly precise, and tilting the screen can be a bit disorienting. The result is that level layouts have to be much simpler to maintain the same degree of challenge.

Thanks. I have played the new Super Mario Bros. on the Wii. They make use of shaking and tilting the controller, but very sparingly and buttons are the main means of control.

(It's a good game. I was expecting it would follow the trend of making games ever more casual. I was wrong. Mario Bros. Wii is hard.)

Re: The PlayStation Phone

#67
post #44

Earlier quoted context omitted.

1) Sony uses open source, they do like it. PS2 and PS3 could run Linux. 2) Sony-Ericsson already makes the Xperia line of Android phones. The Playstation phone is the same thing, with buttons. 3) Sony has another strategic partnership with Google Android in its new line of Google TV enabled televisions and Blu-ray players.

I don't agree with the first point. You can run Linux on almost anything. Sony recently dropped and deliberately blocked Linux support on PS3.

Sony may not meet your standards for always being in the spirit of open source. But they do use a lot of open source and have shown a heck of a lot more support for open source and open standards than other device companies.

Besides. Compared to the rest of the Android OS field, Sony fits right in. Take what you can get for free and don't give back any more than necessary.

Re: The PlayStation Phone

#68

Earlier quoted context omitted.

PS2 Linux support was a massive joke -- they forced linux development to be perfectly orthogonal to the rest of the system, and I don't think anything that separates the PS2 from the typical desktop made it into open source (i.e., GPU drivers, and so on). PS3 Linux support was retroactively revoked via firmwear update mere months after launch.

"mere months"? I had my PS3 for over two years before Sony pulled the plug on OtherOS support, and I didn't even buy my PS3 at launch...

Indignance must have tempered memory.
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