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Blizzard Says It Wasn't Expecting Fans to Be This Angry About Diablo Immortal

kotaku.com

111–113 of 113 posts

Re: Blizzard Says It Wasn't Expecting Fans to Be This Angry About Diablo Immortal

#111
post #12

And Kotaku once again spins the wheel against the players >The explosion of outrage has many on social media discussing the extent to which video game culture enables entitlement. It’s not surprising, after all, that there’s been some pushback on the idea of a mobile Diablo game. What’s shocking here is the sheer amount of molten vitriol that’s pouring in over what seems to be a pretty cut-and-dry situation: A proper…

It was a massive gaffe by Blizzard almost perfectly designed to cause an outrage which the gaming press can then use to bash gamers. Compare this to Fallout Shelter. No-one minded as it was not made to be the prime of a show, especially one not focused on mobile gaming. Even announcing it before wc3 remastered would have produced way less outrage. It’s like having a classical music festival suddenly change into heavy…

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Re: Blizzard Says It Wasn't Expecting Fans to Be This Angry About Diablo Immortal

#112
post #54

They completly missed their target audience, I'd guess except for hearthstone 95% of ppl on blizzcon are PC gamers and Diablo fans especially so that was expected. And what was that stupid question at the end about not having phones? Yes ppl do have phones but most of them don't have and don't need gaming capable ones and why would they buy one? Mobile gaming is terrible except for card games and couple of casual tra…

The PC master race is still upgrading desktops for performance. They're never going to be content with the severe compromises that make a pocket-sized CPU/GPU work at all. From their point of view there are no gaming-capable phones.

The kind of gameplay that Diablo is known is probably a bad fit for mobile gaming.

D1/D2 has a sizable backstory that sucked people into the hack-and-slash gameplay. The pseudorandom map generation made it very playable. The fact that the game sucked you in and made it hard to stop mashes well with the story.

D3 kinda forgot about the backstory and the tone.

A mobile phone would simply run out of battery maybe an hour into that kind of game play.

Re: Blizzard Says It Wasn't Expecting Fans to Be This Angry About Diablo Immortal

#113

Earlier quoted context omitted.

What's your expectation? Blizzard released their games (the Blizzard-specific ones) only for PC for ages. Only recently, they released them on console too. Bet what? ALL their fans are pc gamers. All the 10m people that bought diablo 3 on day one are pc gamers. You know what pc gamers don't like? Pay2win. And any business model that usually runs on mobile that is not buy once (or monthly subscription), because in any…

So Blizzard should not try to diverge and stay with the same fan base that could kill its game and blizzard itself if not well received. Or should they try to diversify and try to gain other customers/fans where 1 failed game would not be it's death?

Not saying Blizzard shouldn't, just don't be surprised when people complaint. In 10 years from now, it might not be the case, but as of today, that must be expected.
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