Live data from Hacker News

The End Is Near for Mobile Apps?

medium.com

71–80 of 184 posts

Re: The End Is Near for Mobile Apps?

#71
post #60

Earlier quoted context omitted.

In what way does it need to scale?

in every way. imagine having to switch between apps to read every article in HN

That would be okay if there were a Hacker News app that could display all the stories.

I mean, I agree with you that simple web pages are best for simple news and articles. But I don’t think you can immediately generalize that to “apps don’t scale”.

Re: The End Is Near for Mobile Apps?

#72

This is written by someone who lives in the "web eats everything" bubble. It also neglects the apple store. The fact is, webapps are suboptimal, and unless something drastically changes, will remain so. Unless you have decent caching, they are slow, difficult to use, and generally annoying. Why? firstly HTML/JS is a very slow presentation layer compared to native, which means less battery. You still can't multithread…

Sorry to say but from my perspective you seem to live in a bubble as well, to use your words. What apps do is add eas of install (app store), and usability (cache, use device sensors, do some offline tasks) For a webapp the installation is "Add to homescreen" on a webpage. It then behaves like a native app, no address bar. Usability is tackled by modern browsers that allow webapps started like this to: - cache the en…

Is there a _convenient_ way to bill the user for microtransactions and subsriptions, after you have added the page to the home screen?

As far as I know, the web alternatives are miles behind the convenience of ”click the side button twice to confirm this payment” that an app provides.

Re: The End Is Near for Mobile Apps?

#73

Earlier quoted context omitted.

>Why? firstly HTML/JS is a very slow presentation layer compared to native, which means less battery. You still can't multithread, so any heavy lifting is serverside, which means latency in anything other then decent bandwidth areas (so no travelling for you....) This was the case a decade ago, but not anymore. I have been writing medium complex web apps using Angular/React, Web-workers and RxJS which runs on mobile…

> browsers are getting more and more performant. Moore's law is getting us out of a hole. The processing power, and performance per watt on mobile has increase exponentially. Those people who who are stuck on three year contracts feel the pain of this idea. Yes, JS engines are getting faster, but they are being asked to do more and more stuff. React native is a marvel of engineering, where the bridge intercepts UI ca…

Performance is a detail which is often lost from the mobile/web discussion. Yes there are many reasons for good web-apps to exist, and they can often deliver a very good experience on modern hardware. But conceptually, the idea that all software should run on top of a compatibility layer, with many restrictions and performance considerations compared to running directly on the OS is a strange one.

It’s an ecological concern as well: how many gigawatts of electricity a day is spent fetching react.js?

Re: The End Is Near for Mobile Apps?

#74

This is written by someone who lives in the "web eats everything" bubble. It also neglects the apple store. The fact is, webapps are suboptimal, and unless something drastically changes, will remain so. Unless you have decent caching, they are slow, difficult to use, and generally annoying. Why? firstly HTML/JS is a very slow presentation layer compared to native, which means less battery. You still can't multithread…

90% of apps just deliver information and work just fine (or better) on the web, at least for me. Nobody needs a reddit app or a Medium app, even though those companies try to convince you otherwise. Yeah, I'll download an app for Uber or Southwest airlines or Airbnb because their two-way information requirements work better as apps. But I won't clutter up my phone with things that work just fine in a browser, which i…

> Nobody needs a reddit app

Oh, reddit on mobile without an app is a displeasing experience. The official app though, isn't much better.

Re: The End Is Near for Mobile Apps?

#75

You know what rocks, and which doesn't get nearly as much attention these days, vis a vis mobile app development? Using a single game engine for real business apps, and then shipping those apps on every platform the game engine supports. Sure, you maybe have to do a bit more work to get a data entry field up on the screen - but you only have to do it once and you've got the same, consistent, agreeable (assuming you d…

Unity is a very good tool for this.

How much of unity’s runtime is optional? Bundling an entire game engine in every app install sounds heavy

Re: The End Is Near for Mobile Apps?

#76

Earlier quoted context omitted.

90% of apps just deliver information and work just fine (or better) on the web, at least for me. Nobody needs a reddit app or a Medium app, even though those companies try to convince you otherwise. Yeah, I'll download an app for Uber or Southwest airlines or Airbnb because their two-way information requirements work better as apps. But I won't clutter up my phone with things that work just fine in a browser, which i…

> Nobody needs a reddit app Oh, reddit on mobile without an app is a displeasing experience. The official app though, isn't much better.

It’s only a displeasing experience because Reddit is doing everything they can to make the mobile web experience miserable so you use their app.

Re: The End Is Near for Mobile Apps?

#77

This is written by someone who lives in the "web eats everything" bubble. It also neglects the apple store. The fact is, webapps are suboptimal, and unless something drastically changes, will remain so. Unless you have decent caching, they are slow, difficult to use, and generally annoying. Why? firstly HTML/JS is a very slow presentation layer compared to native, which means less battery. You still can't multithread…

90% of apps just deliver information and work just fine (or better) on the web, at least for me. Nobody needs a reddit app or a Medium app, even though those companies try to convince you otherwise. Yeah, I'll download an app for Uber or Southwest airlines or Airbnb because their two-way information requirements work better as apps. But I won't clutter up my phone with things that work just fine in a browser, which i…

Nobody needs an app for anything, but the Reddit app is far superior for me vs. their mobile experience. So much so that I refuse to install it because it makes Reddit far more addictive. Same for Facebook. A huge percentage of their usage is the mobile app vs. mobile web. Like Reddit, part of that is due to them making the mobile web experience crappier to drive app adoption, but that's not the only thing going on. The web just for UX in many ways, and will never beat a well-built app for anything other than ease of initial installation.

Re: The End Is Near for Mobile Apps?

#78
post #61

Earlier quoted context omitted.

https://techcrunch.com/2017/08/25/majority-of-u-s-consumers-...

Thanks. I wouldn't characterize this as "users aren't willing to install any more apps" though; that's quite the leap from the conclusion of the report.

To be clear, I didn't mean it in the sense of "there is a global trend towards less app installations", but rather "I already have 100 apps on this phone, I'm not installing this one too". I think that's anecdotally true for most people who have had a smartphone for a while.

Of course strictly speaking I will install more apps in the future, but the chance that it's going to be the kind of App that I could just use as a website is practically zero.

Re: The End Is Near for Mobile Apps?

#79
post #5

So the author proposes that most apps will be consolidated onto platforms such as wechat, messenger or aliexpress. With each new app, comes new requirements of the platform to produce better and more functional API's for the sub-apps. Eventually these platforms will bloat and bloat until they basically become their own operating system.... then tada we're back at the beginning...

Isn't the web such a platform in itself?

Re: The End Is Near for Mobile Apps?

#80
post #75

Earlier quoted context omitted.

Unity is a very good tool for this.

How much of unity’s runtime is optional? Bundling an entire game engine in every app install sounds heavy

Well, you can just use Unity's 2d engine if you want to make a flat application.
Post reply on HN