I understand wanting something and then being disappointed when you didn't get it. But the anger and lashing out is pathetic. If you really want something, build it yourself. If you can't do it on your own, open source it and build a community. If you can't do that then your just begging to be disappointed. Relying on complete strangers to continually entertain you in exactly the way you want to be entertained, other…
Blizzard Says It Wasn't Expecting Fans to Be This Angry About Diablo Immortal
51–60 of 113 posts
Re: Blizzard Says It Wasn't Expecting Fans to Be This Angry About Diablo Immortal
#52Fans aren't angry about the diablo mobile game. They're angry because they were expecting a Diablo4 announcement and blizzard announced a diablo mobile game.. this is very different. IMHO the problem was in the way it was communicated, not with the game itself. It would have been very different if blizzard said: A) We've hired amazing people and we're working super hard on the next big Diablo title on PC, and here's…
Exactly. Instead of saying "don't you have phones?" they should have said "We are working on a new Diablo PC title but we aren't ready to talk about it yet". Would have been a very different reaction.
The only "better" answer that I can think of would be a vague, general hint that Blozzard is working on more titles than those that are announced. But that would immediately be interpreted as "Diablo IV confirmed" and blown out of proportion.
The gaming community has in recent years developed a culture of latching on to smallest of hints, letting their imagination roam freely to create a kind of groupthink dream of what the project would be. And than they react not only with disappointment, but also with hate, anger and aggression against the developers when these dream bubbles are busted. This lack of moderation in the community is disconcerting and if we don't find efficient ways to dampen that, we will see this get out of hands.
Games are made by companies for profit. If they release something that you like, enjoy it. If you don't like it, move on. I don't understand any need to fuel hate to the levels we are seeing repeatedly these days.
Re: Blizzard Says It Wasn't Expecting Fans to Be This Angry About Diablo Immortal
#53Earlier quoted context omitted.
This is all fine, but I help demystify the problem here. They marketed the new game to a completely detached audience as the highlight of the event. And when real questions came in, like "maybe a PC version comes later?" The reaction is: "You guys not have phones?" [1] I can see people snapping to rage mode. And then the gaming 'media' calls theys guys out as assholes, which really shows how strings are really pulled…
So the complaint is just that Blizzard should have framed their announcement differently? The project is fine, but just don't present it at Blizzcon? That seems so feeble to me, and the sort of criticism you get when fans can't reconcile their displeasure with the understanding that Blizzard is rational to pursue the mobile gaming market this way. As for "You guys not have phones?", that was obviously a bad look, but…
The complaint here is that Blizzard is abandoning the people who made them rich, and the off the cuff remark about phones is proof of the latent disrespect they have for their customers. The fact that it was an awkward unscripted remark is what makes it sincere, and shows what lies just under the surface when they don't have their marketing staff to edit their press releases.
"OH, they're doing it to make more money" isn't a good excuse. They already make enough money. Blizzard should reciprocate loyalty to the people who are loyal to them, and that breach of respect is why people are mad.
Re: Blizzard Says It Wasn't Expecting Fans to Be This Angry About Diablo Immortal
#54So that's why people are angry - they were waiting 5 years and got this.
Re: Blizzard Says It Wasn't Expecting Fans to Be This Angry About Diablo Immortal
#55Re: Blizzard Says It Wasn't Expecting Fans to Be This Angry About Diablo Immortal
#56And Kotaku once again spins the wheel against the players >The explosion of outrage has many on social media discussing the extent to which video game culture enables entitlement. It’s not surprising, after all, that there’s been some pushback on the idea of a mobile Diablo game. What’s shocking here is the sheer amount of molten vitriol that’s pouring in over what seems to be a pretty cut-and-dry situation: A proper…
> And people wonder how the hell do they get away with p2w and gambling mechanics in games. Because that business model is profitable, and entertainment is a business like any other. If you don't like it, you are free not to play it. Besides some potential for gambling addiction (about which state lotteries are a far more important target for your ire if that is your concern), mobile games produce no externalities wh…
What about the concept of outrage about programming languages, frameworks, web browsers, operating systems, laptops, phones, open source? I guess 99.9% of the population would be mystified with the outrages that we can see on Hacker News.
- https://news.ycombinator.com/item?id=17221527
- https://news.ycombinator.com/item?id=17413572
- https://news.ycombinator.com/item?id=15940144
- https://news.ycombinator.com/item?id=18052923
- https://news.ycombinator.com/item?id=17927972
(just few recent examples, the list could go on)
Re: Blizzard Says It Wasn't Expecting Fans to Be This Angry About Diablo Immortal
#57Earlier quoted context omitted.
So the complaint is just that Blizzard should have framed their announcement differently? The project is fine, but just don't present it at Blizzcon? That seems so feeble to me, and the sort of criticism you get when fans can't reconcile their displeasure with the understanding that Blizzard is rational to pursue the mobile gaming market this way. As for "You guys not have phones?", that was obviously a bad look, but…
>The project is fine, but just don't present it at Blizzcon? Precisely this. It's not that feeble because you must remember what Blizzcon is. Know your audience. Blizzcon audience has paid $199 to get in. They are quite hard core PC gamers. If your main show for them is something they are not interested of course they are gonna be unhappy. If Blizzard wants to change Blizzcon they should tell the audience that "Blizz…
Re: Blizzard Says It Wasn't Expecting Fans to Be This Angry About Diablo Immortal
#58And Kotaku once again spins the wheel against the players >The explosion of outrage has many on social media discussing the extent to which video game culture enables entitlement. It’s not surprising, after all, that there’s been some pushback on the idea of a mobile Diablo game. What’s shocking here is the sheer amount of molten vitriol that’s pouring in over what seems to be a pretty cut-and-dry situation: A proper…
> And people wonder how the hell do they get away with p2w and gambling mechanics in games. Because that business model is profitable, and entertainment is a business like any other. If you don't like it, you are free not to play it. Besides some potential for gambling addiction (about which state lotteries are a far more important target for your ire if that is your concern), mobile games produce no externalities wh…
And Blizzard is free not to listen to the otherwise more than justified response.
And when they have to close because all the fanbase has moved on, and we get thousands of tweets about how great the developers working there were, and how sad it is they don't have a job any more, we'll be free to ignore them.
Re: Blizzard Says It Wasn't Expecting Fans to Be This Angry About Diablo Immortal
#59Fans aren't angry about the diablo mobile game. They're angry because they were expecting a Diablo4 announcement and blizzard announced a diablo mobile game.. this is very different. IMHO the problem was in the way it was communicated, not with the game itself. It would have been very different if blizzard said: A) We've hired amazing people and we're working super hard on the next big Diablo title on PC, and here's…
The venue is just weird, why would they even announce a Diablo mobile game at BlizzCon? The people who care enough about Blizzards games to attend or follow BlizzCon DO NOT CARE about mobile games, at all. The people handling marketing and products at Blizzard, and EA, and Bethesda aren't in touch with their most loyal fans. I can only imagine how much money there must be in in-game transactions, given that all three…