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iPad Pro

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261–270 of 805 posts

Re: iPad Pro

#261

Earlier quoted context omitted.

This was either a sharp prod for intel, or some serious signaling.

MacBooks _will_ transition to Apple's own chips at some point. My guess is that the A14 or A15 generation will be fast and powerful enough to make the leap. This will be big especially if they can get major price or power usage advantages.

Microsoft is preparing the move to ARM too. I'd be really interested how the performance will be. The Intel Mobile Processor (i7 + M7) felt really slow before the eight generation and still used a lot of power (at least in the Lenovo and HP Business notebooks).

Re: iPad Pro

#262
post #133

It's such a shame that there's no thunderbolt 3 in the iPad Pro. I would love to ditch my MBP to just plug an iPad into a TB3 monitor and get a mouse, keyboard, drawing tablet, and charging with 1 wire. I can get close to that with a MBP. The only downsides are a MBP is heavier for mobile use and I'd have to buy an expensive tablet.

As someone researching drawing tablets, am curious why you would plug in additional drawing tablet instead of just drawing on the iPad?

Re: iPad Pro

#263

I'm really impressed that they made a number of environmental friendly additions, though they haven't been played up as much: - LED display is mercury-free - No arsenic - No BFR or PVC etc.

This is unchanged from the previous model (and probably model before that, Apple has been at it a while).

Re: iPad Pro

#264

Earlier quoted context omitted.

ditto if I could use Xcode on the iPad Pro I'd almost never use my MacBook Pro. That may be why it hasn't happed yet as many of us probably feel that way.

Xcode would need a shitload of polishing to approach the stability and UX standards of an iOS application. I desperately wish they would have a few release cycles of pure stabilisation work.

That was the whole point of Xcode 10…

Re: iPad Pro

#265
post #161

Earlier quoted context omitted.

Nope. Apple would need to do a pretty decent amount of work on iOS to support desktop like behavior. I'm not sure if there's much sales incentive either. Which is a shame because Apple got where it is by pushing the best possible user experiences. Not blind sales maximization.

Am I going crazy? Didn't they support mice pointers when the iPad originally launched?

Maybe you're thinking of the iOS Simulator on macOS?

Re: iPad Pro

#266
post #197

Earlier quoted context omitted.

"mostly acceptable teardrop everyone else standardized on."?

Yeah, that's pretty delusional. I don't think anyone has created a phone with a notch that would accurately be characterized as a teardrop shape. The closest was probably Essential (which inexplicably had a notch and a chin). The Pixel 3 notch is a V shape. The OnePlus notch pretty much looks like an iPhone notch. There's no "standard" and certainly no "standard teardrop shape".

What if I have really weirdly shaped tears?

Re: iPad Pro

#267

Earlier quoted context omitted.

I can't imagine XCode could run in the RAM available on an iPad — maybe rework it to do the heavy lifting in the cloud?

iPad Pro has 4 GB of RAM. There are Macs with that much RAM that can run Xcode.

But iOS doesn't have a concept of swap like a traditional PC OS like macOS or Windows does, does it?

Re: iPad Pro

#268

Do you all use iPad for serious work? Curious what apps you use? Other than Apple Notes(with Apple Pencil), and watching NetFlix, I dont make good use of it. I'd love to get some recommendation for useful apps to try...

Scrivener and Goodreader. The latter stores a lot of PDFs and such for me. The former works out pretty well for working on documents while I'm out and about (versus taking my laptop). A nice feature of Scrivener is that you can attach files as well. So it's turned out to be a great study tool (that split-screen apps kind of eliminate the need for) because I can open a PDF of a text and have it adjacent to my notes on that section or the part of the paper I'm writing that's relevant to the PDF.

My secondary use case is board games. Carcassonne and others have pretty good ports which was very handy for playing with people while traveling or instead of carting a bunch of boxes (or bags) over to friends' homes. Everyone but me has gotten married and had kids so gaming is much less frequent these days, and usually hosted by the guy who has the biggest board game collection when we do gather.

My final (present) use case is tabletop roleplaying games, but that's also covered by my current device. Hero Lab has an iPad port which was handy for some games I ran in the past, and hope to run again in the future.

Re: iPad Pro

#269
post #237
post #220

Earlier quoted context omitted.

far from everyone, but prominent examples are the OnePlus 6T and the Huawei Mate-20: https://i.ytimg.com/vi/r_LNpJOd0ao/maxresdefault.jpg

That's not a "teardrop". Are people actually calling it that? Also, two phones does not make a standard. Even the Mate 20 Pro has an iPhone-style notch.

Both have the slanted sides that I think "passes for" teardrop shaped, although it's clearly more slanted on the OnePlus.

And indeed I was referring to the Mate 20 and Mate 20X rather than the Pro.

Re: iPad Pro

#270

Can someone more educated on the subject please explain to me what would be required to turn this into a proper development machine? I'm asking about what iOS changes would be needed, rather than opinions about the physical aspects of it like form factor.

Depends on what you want to output. Webapps? Nothing, it already has all you need, especially if you are willing to use a remote server that you are ssh'ed into but you don't NEED that. For native compiled code and apps? Apple needs to release a Xcode compiler and a developer mode that lets you run self-signed binaries on the hardware.

I do this today on my 6th gen iPad. I use MOSH, a BlueTooth mechanical keyboard, and Blink as my client. It works well.
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