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iPad Pro

apple.com

91–100 of 805 posts

Re: iPad Pro

#91
post #11

Huh looks like most of the predictions I'd heard came true: USB-C and no home button. Wonder if they're going to do the same shift on the rest of the lines? I'm a little surprised that the iPhone Xs and Xr weren't switched over to USB-c if this is planned for the whole line. Charging the pencil attached to the side is pretty neat the old solution was very... odd and seemed pretty dangerous (having such a long lever a…

I think the thought is to position the iPad mor like the Macs. Macs come with USB-C, too, after all.

So the iPad becomes another device to plug your phone into, so to speak (if only to charge at first).

Re: iPad Pro

#92
post #46

Does anyone know if the iPad pro will support a mouse via USB-C or Bluetooth?

No, it will not. The UI Frameworks do not support the concept of a cursor (except for text entry, where it is a bit different than on a computer).

Re: iPad Pro

#93
post #43

There's a point in the press conference where the presenter went "And you can scroll the UI as fast as you want, and it doesn't lag! We have 8 cores in our CPU!" (or something: not literal transcription) and the entire audience clapped. That's about as serious an indictment of the competence of the software development industry as I can imagine. Edit: to clarify: the line is "It's a real PSD... it's over 3 gigs, it's…

I feel you are not wrong. But I have no hope that quality and performance will be demanded any time soon, considering how vehemently Javascript desktop software is defended here with terms like 'time to market', 'users have spoken' etc

Re: iPad Pro

#94

Earlier quoted context omitted.

Was this during the presentation where they were dealing with a huge photoshop file?

Yes, I'm critical of the presenters that Apple chooses often but I thought that comment made sense in the context, especially coming from someone that was likely more an Artist than a technologist.

Maybe I'm being harsh, but I really don't think that it should be impressive that, on a device of this power, you can zoom in and out of a photoshop file without the UI lagging. Note, btw, that the pixels aren't updating in real time, it takes a little bit for the higher resolution to pop in when she zooms in (unless they're recently in cache). She's literally talking about not having the UI lag. This shouldn't be an applause line, this should be basic functionality in 2018.

Re: iPad Pro

#95

Very impressive demos, but unfortunately the number of apps that can make full use of the increased power is still limited. A common complaint I saw during the presentation was the emphasis of the A12X for gaming, but Apple is still very bad at incentivizing developers to make games with premium experiences and prices (to say nothing of the lack of an official gaming controller!) Also, the new Apple Pencil will only…

Counterpoint: A full version of Photoshop is coming to iPad in 2019. Adobe announced it at their conference recently. I suspect they'll bring full versions of Lightroom, and all their other Pro Apps soon to iPad.

Re: iPad Pro

#96
post #39

Earlier quoted context omitted.

You are right about the prices. Expecting a $60 AAA console game for $5 is not going to happen. Free to play AAA games where you end up spending $1000 to do everything means players end up hating the game and paying for fewer games. The alternative is games with truly massive player bases like Minecraft or Fortnite, which isn't scalable either.

Nintendo seems to be doing quite well at this. Why would we not have the same expectation for Apple?

Because Nintendo only started being able to do this within the last year and even then only a few big AAA studios are really on board. AAA games on the switch are really limited to in house Nintendo based IP and Bethesda. There are a few others but not a ton. Notable exceptions include Epic with Fortnight but that's also on iOS so it doesn't really prove the point.

So really Nintendo isn't quite doing it yet. Said as an absolute lover of the switch.

Re: iPad Pro

#97
post #21

That site is horrible. First it scrolls horizontally and then it switches to vertical towards the end. Why do "designers" have to reinvent simple things again and again? Is there nothing better to do?

I'd argue while the UX is questionable (panning the page right to left while the user scroll down), the website loads pretty fast, which is a good thing, and the scrolling is smooth. The page also weights less than 14 MB.

Here is an example of horrible UX plus horrible loading time plus janky scrolling brought you by Google. 60 seconds after the page was open the content of the top of the page was still not done loading (72MB before I closed the page).

https://store.google.com/us/product/pixel_3

I think it's hardly just a matter of design here.

Re: iPad Pro

#98
post #21

That site is horrible. First it scrolls horizontally and then it switches to vertical towards the end. Why do "designers" have to reinvent simple things again and again? Is there nothing better to do?

Even worse, agencies will now see side-scrolling websites as "in" again. Expect to see a return of the dreaded side-scrolling corporate website :-P

Re: iPad Pro

#99

Can someone more educated on the subject please explain to me what would be required to turn this into a proper development machine? I'm asking about what iOS changes would be needed, rather than opinions about the physical aspects of it like form factor.

You can program on an iPad already using interpreted languages such as Python and Lua. And you can SSH into other machines, run Git, and have a text editor already.

The main issue with developing on an iPad is that it’s not easy to load unsigned, compiled code on it, and even if you do, there’s not much that the code can do because of the system sandbox.

Re: iPad Pro

#100
post #11

Huh looks like most of the predictions I'd heard came true: USB-C and no home button. Wonder if they're going to do the same shift on the rest of the lines? I'm a little surprised that the iPhone Xs and Xr weren't switched over to USB-c if this is planned for the whole line. Charging the pencil attached to the side is pretty neat the old solution was very... odd and seemed pretty dangerous (having such a long lever a…

I'm almost certain that the next iPhone will use USB-C. They just didn't want to do that so soon after getting rid of the headphone jack and promoting the idea of lightning headphones.
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