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iPad Pro

apple.com

71–80 of 805 posts

Re: iPad Pro

#71
post #11

Huh looks like most of the predictions I'd heard came true: USB-C and no home button. Wonder if they're going to do the same shift on the rest of the lines? I'm a little surprised that the iPhone Xs and Xr weren't switched over to USB-c if this is planned for the whole line. Charging the pencil attached to the side is pretty neat the old solution was very... odd and seemed pretty dangerous (having such a long lever a…

> old solution was very... odd and seemed pretty dangerous The old solution, isn't as bad as the media portrayed it. First, it comes with a socket to socket piece, so if you are charging at home, it's absolutely no problem. Second, you are only doing that in "emergency" cases where you need it, but forget to charge at home. No complaints here.

I don't know about the emergency that's pretty much always how I wind up charging my Apple Pencil. It's fast enough that it's way more convenient than finding that tiny adapter.

Re: iPad Pro

#72
post #41

"The new Liquid Retina display goes from edge to edge" I've never owned an iPad, perhaps I'm missing something here. How does the above statement reconcile with the pictures I see on the page where there's clearly a black bezel? Do they just mean there's not an area at the bottom with a physical button?

Yeah pretty much. The bezels are smaller than on current ipads, but yeah "edge to edge" is definitely a stretch.

Re: iPad Pro

#73
post #46

Does anyone know if the iPad pro will support a mouse via USB-C or Bluetooth?

this mouse already works with the ipad: https://www.swiftpoint.com/store/swiftpoint-gt-mouse-2/ I haven't tried it just came across it the other day

How so? iOS doesn’t have a cursor.

Re: iPad Pro

#74

Very impressive demos, but unfortunately the number of apps that can make full use of the increased power is still limited. A common complaint I saw during the presentation was the emphasis of the A12X for gaming, but Apple is still very bad at incentivizing developers to make games with premium experiences and prices (to say nothing of the lack of an official gaming controller!) Also, the new Apple Pencil will only…

>> (to say nothing of the lack of an official gaming controller!)

Apple themselves does not publish an 'official' gaming controller, no, instead they offer a number of third-party controllers at a quite nice build quality at prices that are comparable to buying a new PS4/XBOX controller:

https://www.apple.com/shop/accessories/all-accessories/toys-...

Re: iPad Pro

#75
post #43

There's a point in the press conference where the presenter went "And you can scroll the UI as fast as you want, and it doesn't lag! We have 8 cores in our CPU!" (or something: not literal transcription) and the entire audience clapped. That's about as serious an indictment of the competence of the software development industry as I can imagine. Edit: to clarify: the line is "It's a real PSD... it's over 3 gigs, it's…

Was this during the presentation where they were dealing with a huge photoshop file?

Yes, I'm critical of the presenters that Apple chooses often but I thought that comment made sense in the context, especially coming from someone that was likely more an Artist than a technologist.

Re: iPad Pro

#77

Very impressive demos, but unfortunately the number of apps that can make full use of the increased power is still limited. A common complaint I saw during the presentation was the emphasis of the A12X for gaming, but Apple is still very bad at incentivizing developers to make games with premium experiences and prices (to say nothing of the lack of an official gaming controller!) Also, the new Apple Pencil will only…

Doubt they would do it, but their own spin on the Nintendo seal of quality, with a floor of $50-$60 USD (and their own spin on "Selects" a few years later dropping some of those prices to $20USD) with some mandates on what that seal of quality means (performance, software features, hardware support, &c.) and they might turn that gaming ship around.

Among their requirements they could list: Apple TV with Controller support (allowing devs to ditch the useless support for the Remote), some online features (some rebranded version of Game Center), Mac support (for Macs that support the latest iterations of Metal).

It's the little things.

Re: iPad Pro

#78
Can someone more educated on the subject please explain to me what would be required to turn this into a proper development machine? I'm asking about what iOS changes would be needed, rather than opinions about the physical aspects of it like form factor.

Re: iPad Pro

#79
post #21

That site is horrible. First it scrolls horizontally and then it switches to vertical towards the end. Why do "designers" have to reinvent simple things again and again? Is there nothing better to do?

I couldn't agree more, why is a simple vertically scrolling page something that needs to be "spiced" up? I couldn't find a way to swipe on my ThinkPad non-touch laptop. I ended up using right arrow keys.

Re: iPad Pro

#80
post #41

"The new Liquid Retina display goes from edge to edge" I've never owned an iPad, perhaps I'm missing something here. How does the above statement reconcile with the pictures I see on the page where there's clearly a black bezel? Do they just mean there's not an area at the bottom with a physical button?

I guess Android phones were "edge to edge" when they first got onscreen buttons :)
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