I love that the proposal fit on a one-page mimeographed form. I also find it kind of funny that these are museum pieces now. I played a lot of Asteroids as a 12-year-old - the neighborhood indoor archery range bought or leased one, and nearly every day after school there was a small gaggle of kids playing it. This and "Battlezone" were part of my arcade gaming coming-of-age in the early 80s.
I was a volunteer at a video game museum. I was also a kid playing Space War, Asteroids, and Battlezone. There's a big difference between kids nowadays and kids back then, in terms of how much problem solving and science they're willing to do to figure out a game! Basically, most kids nowadays will just walk up to Battlezone, wiggle the sticks for 2 seconds, which just pivots/vibrates the tank for 2 seconds, then the…
Wow. And I thought the youngest generation was pretty quick when it came to figuring out interfaces and liked old-school games.
Maybe the interest is limited to pseudo old-school interfaces based on blocky graphics, like Minecraft or Nintendo-ish platformers?