Earlier quoted context omitted.
Based on my brief stint in the game development industry, it seems that there are two major obstacles that keep artists from adopting Git. One is the tooling: most of the tools artists use have integrated support for Perforce. This problem is not trivial, but it's something that could ultimately be overcome. A much bigger obstacle is the workflow. The reason why coders can work with a DVCS is because merging in other…
In practice, most people don't expect binary files to diff or merge. It's more about how mergeable groups of files or commits are. I've seen a few tools that diff certain image formats, which can be helpful, but I don't think this is all that different than what Git does with text. I agree that the bigger issue is workflow. Often after setting them up I get asked for a checkout/locking model because that's easier to…
What then? SVN?