Unicorn: lightweight, multi-platform, multi-architecture CPU emulator framework
1–10 of 42 posts
Re: Unicorn: lightweight, multi-platform, multi-architecture CPU emulator framework
#2Re: Unicorn: lightweight, multi-platform, multi-architecture CPU emulator framework
#3Github link was kinda hard to find: https://github.com/unicorn-engine/unicorn
Re: Unicorn: lightweight, multi-platform, multi-architecture CPU emulator framework
#4Re: Unicorn: lightweight, multi-platform, multi-architecture CPU emulator framework
#5Re: Unicorn: lightweight, multi-platform, multi-architecture CPU emulator framework
#6Re: Unicorn: lightweight, multi-platform, multi-architecture CPU emulator framework
#7For emulators it's great for getttig started and prototyping, but if you care about perf you end up migrating to a more integrated solution. Sort of like how V8 was originally based on llvm, but wrote their own backend.
Re: Unicorn: lightweight, multi-platform, multi-architecture CPU emulator framework
#8The Nintendo Switch emulator `yuzu` started out using this, but has been gradually moving to https://github.com/MerryMage/dynarmic instead.
Re: Unicorn: lightweight, multi-platform, multi-architecture CPU emulator framework
#9[0]: https://en.wikipedia.org/wiki/List_of_legendary_creatures_by...
Re: Unicorn: lightweight, multi-platform, multi-architecture CPU emulator framework
#10So many projects use the name "unicorn", that I think we should declare a moratorium on its usage. There are plenty of mythological creatures to go around.[0] If you feel the need for your project to be 'corny' may I suggest naming it after the bicorn[1], which has double the horns and is therefore twice as interesting. [0]: https://en.wikipedia.org/wiki/List_of_legendary_creatures_by... [1]: https://en.wikipedia.org…