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Ask HN: 4 months after posting my project on HN, it has 0 users. Has it failed?

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Re: Ask HN: 4 months after posting my project on HN, it has 0 users. Has it failed?

#51

Hi, I'm in a similar situation myself and in the process of figuring out why. I would recommend reading the book "Traction" by Gabriel Weinberg. I think it is relevant for you to share your project - there could be many different factors why traffic isn't converting. Trial users from a Show HN are great but I've multiple websites that had traffic but 0 converted. This tells me that the traffic audience may not be my…

I definitely think that you're right about that, that the HN community is not the target audience but more of a board of critics taking a look. That's why after launch, I spent time (and money) into finding out what the target audience actually was and where to find them. I thought the brand strategist had a pretty good idea of the market, but no target users found so far. What exactly do you mean with "going out to…

> What exactly do you mean with "going out to acquire users manually"?

Figure out who my target customer is, where do they work, where do they hang out (online/offline) and figure out ways to go and interact with them (phone/coffee/conferences/etc).

Re: Ask HN: 4 months after posting my project on HN, it has 0 users. Has it failed?

#53

Earlier quoted context omitted.

I don’t think generally calling it “failure” is fair. I think you could call it “marketing failure”.

At what point does it become a failure, if 0 users after 4 months of effort is NOT a failure? Coddling people, especially in business, is very counterproductive. People could waste years of their lives following bad paths because of bad advice like yours. Not a single person has decided that the product is worth paying money for. If the purpose of the effort was to get some people to pay money for this, and the outco…

I agree that there is some point that one needs to say failure. However from how I read the OPs description, it sounds like the product has not been marketed in any way other than a single Show HN. That is clearly a marketing failure. It possible points as a business failure but does not mean it is a product failure.

I think we need more data to state definitively.

Re: Ask HN: 4 months after posting my project on HN, it has 0 users. Has it failed?

#54
Let it provide a certain reasonable (enough to license a humble number of themes, not enough for a big business to run for a long time) amount of service free forever, not for a 7-day trial period, 7-day trial periods are almost useless.

And/or add a killer-feature everybody would quickly realize they can't live without and spread the word.

Re: Ask HN: 4 months after posting my project on HN, it has 0 users. Has it failed?

#55
post #47

I see a few issues here. 1. $10 for GET request and ten license-domain pairs. For one project. $50 for ten projects and 100 licenses per project. Too pricey for small amount. 2. Nothing stops user from simply removing qeys.js from a page. 3. Functions in your js file are called "v" for validation, "iv" for invalid license error and "vv" for setting validation cookie. They can conflict with other similarly name functi…

(2) practically invalidates the purpose of this tool. User will spend a small fee and just hire another developer who removes qeys.js

Re: Ask HN: 4 months after posting my project on HN, it has 0 users. Has it failed?

#56
post #24

Since your domain is very niche, you have to do marketing as well as targeted sales. Have you reached out to potential customers and asking them to use your service? Also please consider making this a B2B enterprise product. To do that the main thing you need to do is hide the price or put insanely high prices. like $999 per year per license and above. If you are hiding prices, put a button to contact the sales team,…

I hate you, I was working for large corporations and we needed to buy some software and all solution that had done exactly what you described got ignored because we don’t want to pay $999 or sign lot of NDA and play negotiation game with sales people just to see if the solution could work for us.

I was just trying to help the author. Sorry if it hurt you.

Re: Ask HN: 4 months after posting my project on HN, it has 0 users. Has it failed?

#58

Let's be honest with ourselves. 0 users after 4 months is a failure. Can you turn it around? Sure, it's definitely a possibility. But all your effort so far is not the way to do it. You need to do things completely differently, because whatever tactics you have used so far haven't even gotten you a single user. You would have to invest more money and time into it, and it might get more users. You need help, and brand…

I went nearly a year without a paying customer, even though I had an email list of over 300 people and a beta user pool of ~400 people, got on the front page of HN twice, and was #3 product of the day on PH. Still, nobody stuck around, much less offered me feedback. It was tough, and I considered giving up many times. But to call it a failure because of that would've been premature.

If your product isn't selling, maybe you're not doing something right (likely!), or maybe it's just not a good product. I think you can figure out which of the 2 your product is by putting some real effort into discovering why nobody is interested in giving you money for it.

The "why" may be your sources of traffic, it may be your messaging, it may be that your product doesn't actually solve a problem, or it may be any number of small things that build up and turn into a gigantic roadblock that nobody can pass without their hand being held.

I didn't start seeing "good" traffic until I started spending money to experiment with Google Adwords. Through that experimentation, I discovered that the traffic sources I was relying on so much were in reality total garbage. They were users from PH, HN and Reddit; "tire-kickers" as a lot of us call them. They just want to try out the hot new thing, then rinse (i.e. churn) and repeat with the new hotness. They aren't prepared, or willing, to open their wallet.

The Adwords traffic was actually converting, so I quit focusing on the bad traffic channels and starting adjusting my ads, finding better keywords, and talking to the "good" traffic (yeah, they actually talk back!). Since I was getting quality traffic now (albeit, low numbers), that helped me find the next roadblock, which was my, at the time, terrible onboarding flow.

The root problem wasn't that my product was bad, it was that I was sending bad traffic to my product and I didn't want to change that. The second problem was that onboarding sucked. I'm still not where I ultimately want to be with Keygen, but now I'm working on other problems (hint: scaling) because the root problems I was having have been fixed.

Stop guessing, and figure out the why.

Re: Ask HN: 4 months after posting my project on HN, it has 0 users. Has it failed?

#59
It is very possible that you are not solving a real problem for the intended target audiences.

That is, the perception of your target audiences is either that they do not need the product or that it adds a layer of complexity they are not comfortable with (trust, potential source of other kind of support issues).

I suggest trying to find other audiences/use cases for this technology.

Sometimes it is the timing of the solution. If I remember well, in the pre-dotcom burst, Google was pitching Yahoo how efficient their algorithms for optimizing ad pricing with the idea of licensing technology, but at the time that optimization was a non-issue for Yahoo because they were essentially selling ads at any price they wanted.

Re: Ask HN: 4 months after posting my project on HN, it has 0 users. Has it failed?

#60
This is an awesome product, but you are going to have to spend a lot of advertising money to reach the right customers. Reason being, most companies either go the PaaS/SaaS route, or go full open source with paid support. My guess is most of your potential customers have already had to pivot to one or the other. Your only shot is people who are still in the early stages of developing their product and people who are looking to pivot to a different monetization model. You have to sell to your users the idea that in 2018 it is possible to police and track license keys and go with that sort of business model (obviously it is possible, but it's still a sell). Remember, most of your customers were pirating software left and right and using keygens 10 years ago when they were in high school / college, which creates a subconscious bias against license keys in general among the current generation of techies. That's why almost no products use them these days.

I would also suggest offering the product completely for free, and then charging over a certain number of keys. Maybe for 100-1000 installs you charge $5/month, then $25/month for 1000-10000, $50/month for 10000-100000, etc. You could also go with the $5/month gets you 0-1000 keys model, and then scale from there. That option will cash in more on the (large number) of people launching failed apps that get under 1000 users.

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