Slack on a SNES
11–20 of 28 posts
Now here’s a guy who’s going to be eaten by a Tyrannosaur some day.
Re: Slack on a SNES
#12Bert! Great use of those platform APIs
Re: Slack on a SNES
#13I clicked the link in horror hoping to hell someone had not ported electron to an SNES. Happily they did not... my faith in humanity is restored.
Re: Slack on a SNES
#14Twitch chat on Pokemon Red has been done :^) https://www.youtube.com/watch?v=P28kp66XMw4
Re: Slack on a SNES
#15I got distracted by the > const pad = require('pad-left'); Just curious, not much has changed since the left-pad issue a while ago? Not saying it's wrong though.
If this is a genuine question, NPM made quite a few changes, including no longer allowing package versions to be deleted after they've been up for more than 72 hours. It's not possible to "pull the plug" on an entire package that a lot of people are depending on anymore without working with NPM support.
Re: Slack on a SNES
#16It seems rather appropriate that XML is still required at some point in this process.
Re: Slack on a SNES
#17I didn't care about the slack stuff... But Nintendo had a freaking satellite?
Re: Slack on a SNES
#18I didn't care about the slack stuff... But Nintendo had a freaking satellite?
You don’t need your own satellite to broadcast on one, you can just rent access.
Re: Slack on a SNES
#19I got all excited and thought it was about running Slack(ware) Linux on a SNES, then its this crap sobs ( ;) )
This is such a common comment on HN that it makes me believe that a small portion of the population doesn't realize that "hey, that word can mean multiple things" is a thought everyone has all the time without considering it particularly noteworthy.
Of course, it's really just an opportunity for some weak posturing like "heh, I thought you meant floppy as in the floppy disk, something us grey beards had back in our day ;)."