If we just had made inheritance as something to be avoided unless absolutely needed then OOP would have probably never got such a bad reputation. All the other concepts make perfect sense.
Sure, the general consensus is that inheritance is better achieved through composition. But let's be serious for a minute here: even regular inheritance has hardly ever led to the kind of nuclear disaster than most pundits claim. It makes your code base a bit more unwieldy and a bit harder to evolve, but it's really not the end of the world.
This sentence does not make sense. If you want to have a class composed of two other classes, whose behaviour is defined at run-time - say, a generic "Engine" object which is composed of a "GraphicsRenderer" and an "AudioRenderer" where the first one can be a D3D renderer or an OpenGL renderer and the second can be an XAudio or OpenAL renderer, you have to have inheritance somewhere, because you have to store at least one function pointer at some point. std::function in C++ is implemented with inheritance. Rust traits are based on inheritance. However you look at it, you can never completely "get rid" of inheritance if you want to hide both code and data behind a single pointer. Hell, even the linux kernel written entirely in C reimplements vtables by hand for device drivers because it makes so much sense.