Earlier quoted context omitted.
Arcade cabinets are the wrong comparison. Better are home consoles, in particular the NES/Famicom. A fine-scrollable tilemapped background + hardware sprite multiplexing made it trivial to develop games for the Famicom that would be technological marvels on contemporary home computers, yet no western computer manufacturer came up with that design, despite being small additions on top of text-mode graphics and hardwar…
Some western micro computers did have some of that though. The C64 did have hardware scrolling, which is why you see a higher calibre of scrolling games on that machine than you would on the Amstrad CPC 464 (which did not have hardware scrolling). It all comes down to expense though. You could throw the whole kitchen sink into the computer but then how much would it cost to manufacture and how much would you need to…
On a console you typically have a circular buffer and the screen is a movable window on it, so you only have to paint one row every time.