The Board Game of the Alpha Nerds (2014)
21–30 of 74 posts
Re: The Board Game of the Alpha Nerds (2014)
#22Re: The Board Game of the Alpha Nerds (2014)
#23This is a trip down memory lane. Back at HuskyCon 2009 I was on a board with Brian Ecton. When it was my turn to read orders, he stepped away from the board for a smoke. Since he was gone I made up new orders for his fleets. Boy was he livid when he got back. Unfortunately it seems like the face to face hobby is aging out. The last decade has seen several luminaries of Diplomacy retire from the game or pass away.
Re: The Board Game of the Alpha Nerds (2014)
#24What's interesting is how the macro-cooperation game gets completely ignored by so many people when they play a game like this. If you're never going to interact with someone again, then betrayal has no long term consequences, but if it's someone you plan to continue a relationship with in real life, then betrayal, even if it's "just a game", will damage that relationship, possibly terminally so. It's almost like our…
> if it's someone you plan to continue a relationship with in real life, then betrayal, even if it's "just a game", will damage that relationship, possibly terminally so. Do you also hold it against someone in real life, if they bluff you while playing poker? What you're saying might be true as a descriptive statement - many people can't separate gameplay from reality. But betrayal is a key mechanic that's designed i…
Re: The Board Game of the Alpha Nerds (2014)
#25How long does a game of diplomacy usually last? Does someone often win?
We've had two solo wins over the 36 boards played so far.
Re: The Board Game of the Alpha Nerds (2014)
#26I absolutely loved this game in high school. It’s very special, in that it’s primary mechanic is real world relationships placed into a tactical context. The downside is that it pulls real world relationships into a simulated zero-sum environment where the game ends but the relationships persist. I’ve never played any game quite like it. Unfortunately, I can’t think of a situation in which I would ever play it again,…
"We're all here to win, so let's screw each other over and see who can be the most selfish"
Re: The Board Game of the Alpha Nerds (2014)
#27I college, I'd do 18 player games on a world map. Definitely changed your impression of people, particularly when you'd only vaguely know them otherwise - but it also got you into long-term close contact (these games were a turn a week, and would last for ~18 months before a winner was obvious).
Re: The Board Game of the Alpha Nerds (2014)
#28I absolutely loved this game in high school. It’s very special, in that it’s primary mechanic is real world relationships placed into a tactical context. The downside is that it pulls real world relationships into a simulated zero-sum environment where the game ends but the relationships persist. I’ve never played any game quite like it. Unfortunately, I can’t think of a situation in which I would ever play it again,…
Re: The Board Game of the Alpha Nerds (2014)
#29I absolutely loved this game in high school. It’s very special, in that it’s primary mechanic is real world relationships placed into a tactical context. The downside is that it pulls real world relationships into a simulated zero-sum environment where the game ends but the relationships persist. I’ve never played any game quite like it. Unfortunately, I can’t think of a situation in which I would ever play it again,…
Re: The Board Game of the Alpha Nerds (2014)
#30This is a trip down memory lane. Back at HuskyCon 2009 I was on a board with Brian Ecton. When it was my turn to read orders, he stepped away from the board for a smoke. Since he was gone I made up new orders for his fleets. Boy was he livid when he got back. Unfortunately it seems like the face to face hobby is aging out. The last decade has seen several luminaries of Diplomacy retire from the game or pass away.
How does that work?