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The tragic end of Telltale Games

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Re: The tragic end of Telltale Games

#2
I feel sorry for the employees and apologize in advance if what I'm going to say sounds too negative or blunt, but anyway here is one opinion. Telltale games wasn't a very innovative company. It shouldn't surprise anyone when a company goes bankrupt that primarily produces bad game adoptions of blockbuster movies as a franchise.

Correct me if I'm wrong, I'm only a gamer and not an industry expert, but it seems to me that too many managerial constraints on creativity and fear of innovation are the #1 game company killers.

Re: The tragic end of Telltale Games

#3

I feel sorry for the employees and apologize in advance if what I'm going to say sounds too negative or blunt, but anyway here is one opinion. Telltale games wasn't a very innovative company. It shouldn't surprise anyone when a company goes bankrupt that primarily produces bad game adoptions of blockbuster movies as a franchise. Correct me if I'm wrong, I'm only a gamer and not an industry expert, but it seems to me…

Shouldn't surprise anyone, no, but "250 people would find themselves with no job, no severance, and health insurance that would be gone by month’s end — just nine days."

That's appalling, and that's the real issue being discussed in the article, not the failure of the company. Horrific mismanagement of the situation, and shows a complete lack of respect for your staff.

Re: The tragic end of Telltale Games

#4
"years of nonstop crunch culture, toxic management, and frustration from developers who believed the company’s refusal to diversify gameplay had led to creative stagnation"

I don't understand why the people who were let go didn't leave in the first place...

Re: The tragic end of Telltale Games

#6

I feel sorry for the employees and apologize in advance if what I'm going to say sounds too negative or blunt, but anyway here is one opinion. Telltale games wasn't a very innovative company. It shouldn't surprise anyone when a company goes bankrupt that primarily produces bad game adoptions of blockbuster movies as a franchise. Correct me if I'm wrong, I'm only a gamer and not an industry expert, but it seems to me…

> primarily produces bad game adoptions of blockbuster movies as a franchise.

What are you talking about? Not one of their games is even an adaptation of a movie. Some are related to movies but separate stories not adaptations, and the majority have nothing to do with any movies (this includes the Batman game).

Re: The tragic end of Telltale Games

#8
post #4

"years of nonstop crunch culture, toxic management, and frustration from developers who believed the company’s refusal to diversify gameplay had led to creative stagnation" I don't understand why the people who were let go didn't leave in the first place...

If you want to work in games, the crunch and toxic management are endemic almost everywhere.

Re: The tragic end of Telltale Games

#10

I don't get how there is not a general insurance system for people losing their jobs unexpectedly which pays out three months of similar or something similar.

Move to a differenz country ;) Germany has this automatically, it‘s called „Arbeitslosengeld“.
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