Game industry is the economics of superstars. The Macroeconomics of Superstars[1] >Abstract >Recent technological changes have transformed an increasing number of sectors of the economy into so-called superstars sectors, in which a small number of entrepreneurs or professionals distribute their output widely to the rest of the economy. Examples include the high-tech sector, sports, the music industry, management, fna…
Yes. At this point, recommending that a 9-5 programmer quit their job to work on an indie game is equivalent to suggesting a PR writer quit their job to write the next Great American Novel.
Did I just waste 3 years?
271–280 of 582 posts
Re: Did I just waste 3 years?
#272Earlier quoted context omitted.
> Also... no Linux version? Really? You're criticizing an indie game developer who feels he just wasted 3 years of his life making a failure, for not spending the extra year or whatever it'd take for it to be cross-platform?
If he's using C++ he is probably using a cross-platform library like SDL2. So porting to Linux shouldn't take longer than a day really.
Re: Did I just waste 3 years?
#273What is the target market for the game? I played Metroid when I was a kid on NES and the original gameboy. Games these days are a lot about marketing and huge budgets. The indie ones that do well need to be targeted as well as refreshing. Some hard thoughts just watching the video and reading a bit about the game: 1. I don't really like the graphics as much as I liked the original Metroid. This is probably just a per…
That was my first thought too. The author talks about the indie explosion, but I don't think they realize they are part of the problem. Clearly the author is a great programmer, as coding something like this definitely isn't trivial, but it lacks in other places, such as design, art style and sound effects. I understand programmers often like working on their own projects, and sometimes we end up with complete packag…
It's like the old adage: You're not stuck in traffic, you are the traffic.
Re: Did I just waste 3 years?
#274Earlier quoted context omitted.
Yes. At this point, recommending that a 9-5 programmer quit their job to work on an indie game is equivalent to suggesting a PR writer quit their job to write the next Great American Novel.
It’s not actually because even if you fail, you’ll be in a better position skillwise.
Re: Did I just waste 3 years?
#275Earlier quoted context omitted.
Yes. At this point, recommending that a 9-5 programmer quit their job to work on an indie game is equivalent to suggesting a PR writer quit their job to write the next Great American Novel.
It’s not actually because even if you fail, you’ll be in a better position skillwise.
Re: Did I just waste 3 years?
#276Game industry is the economics of superstars. The Macroeconomics of Superstars[1] >Abstract >Recent technological changes have transformed an increasing number of sectors of the economy into so-called superstars sectors, in which a small number of entrepreneurs or professionals distribute their output widely to the rest of the economy. Examples include the high-tech sector, sports, the music industry, management, fna…
The growth of superstars makes me optimistic enough to look at ETF funds like GAMR. The industry overall seems undervalued.
Re: Did I just waste 3 years?
#277You made the mistake of thinking that anyone would care how many hours you spent optimizing some C++ function that does something already solved a hundred times in a hundred different game engines. It's a natural tendency for all programmers. But making a game in 2018 is far more of a creative endeavor than anything to do with programming really. You need a massive amount of top notch artwork, music, 3D modelling, sh…
> you spent optimizing some C++ function that does something already solved a hundred times in a hundred different game engines. It's a natural tendency for all programmers.
> Making g a game in 2018 is far more of a creative endeavor than anything to do with programming really.
> You need a massive amount of top notch artwork, music, 3D modelling, shader effects, SFX, etc. to have a polished nice looking game.
> That takes either superhuman talent or a large team of specialized people beyond yourself.
Re: Did I just waste 3 years?
#278Earlier quoted context omitted.
It’s not actually because even if you fail, you’ll be in a better position skillwise.
I'd think this is more true for a writer than a programmer. You could probably attempt to program a game by spaghetti coding, copy pasting from stack overflow and tutorials, not using version control or tests, and working solo - at the end you'd have a lot of bad habits and not so much that would be useful at a professional studio.
Re: Did I just waste 3 years?
#279I learned this painful lesson 8 years ago indirectly, working a mobile app studio. The app store, like games and music are superstar markets and the vast majority will fail, even if you've spent 3000 hours on it. That what makes stardew valley so crazy, because the %99 outcome of someone who works like him is failure and wasting 3-4 years of your life. At this point, I would do the 'test if there is demand method' be…
Re: Did I just waste 3 years?
#280Hi, my name is Ivan and I made https://www.Photopea.com . After the first 7 000 hours of work, I made $0. Now (after about 10 000 hours of work), Photopea is used by one million of people every month, and I have a decent income just from ads, even without working on it.