Earlier quoted context omitted.
Stardew Valley didn't do much marketing either. Yeah the name isn't very good. And yeah the base engine is RPG maker (re the other comment here). But this is kinda my original point. Making a game with a good name, or a different engine, isn't going to mean it's successful. You can always point out something in terms of "well it's clearly failed because X". Hell, people even say the Unity3D logo scares them off. But…
I think you're putting too much stock in the steam reviews. Just because a game has the same % positive rating as another doesn't mean it's of the same quality or even that people like it the same amount. It's like rotten tomatoes. 2001: A Space Odyssey [0] has 93% on RT, Pick of the Litter has 100%. I'm sure Pick of the Litter is a fine film, but clearly there's a sense in which it's a lesser movie compared to 2001…
Did I just waste 3 years?
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Re: Did I just waste 3 years?
#242You made the mistake of thinking that anyone would care how many hours you spent optimizing some C++ function that does something already solved a hundred times in a hundred different game engines. It's a natural tendency for all programmers. But making a game in 2018 is far more of a creative endeavor than anything to do with programming really. You need a massive amount of top notch artwork, music, 3D modelling, sh…
then I watched the youtube video demo in 2017.
A 2D gaming scroller that requires 62,126 lines of code written from scratch? There's tons of libraries out there, game engines you could adopt, etc.
I would argue you could be an awful programmer and use prebuilt tools but have great design aesthetics, vision, music composition, and storytelling, and deliver something far better
Re: Did I just waste 3 years?
#243But when you watch the demo the game itself "seems cool" but in a way that realizes immediately this is Super Mario Bros reinvented.
Also this blog post was from February 2018 and has sat on the Dev Blog "above the fold" for most of this year. It seems like the game has a dark cloud over it.
If something isn't a labor of love, you should end it. But then there's that quote "you cannot excel at something you do not love" ... which seems like the real thing here. It seems excellent in its own ways, just not entirely original or well marketed. So ask why are you doing it and measure by some other metric than sales and usage.
Re: Did I just waste 3 years?
#244Game industry is the economics of superstars. The Macroeconomics of Superstars[1] >Abstract >Recent technological changes have transformed an increasing number of sectors of the economy into so-called superstars sectors, in which a small number of entrepreneurs or professionals distribute their output widely to the rest of the economy. Examples include the high-tech sector, sports, the music industry, management, fna…
Game development is hard, it seems like it's completely hit or miss, there is no middle ground. I've released 5 games, but I have to say, spending 2,600+ hours on something without doing market research or at least starting small seems crazy. My most successful game was an app for iOS which made me a grand total of around $30. The difference is I only spent around 80 hours working on it (40 or so for the game, 20 or…
Was this orders from clients or did you create some SaaS?
Re: Did I just waste 3 years?
#245It isn't surprising the internet has been called a gold rush.
Re: Did I just waste 3 years?
#246Now (after about 10 000 hours of work), Photopea is used by one million of people every month, and I have a decent income just from ads, even without working on it.
Re: Did I just waste 3 years?
#247You made the mistake of thinking that anyone would care how many hours you spent optimizing some C++ function that does something already solved a hundred times in a hundred different game engines. It's a natural tendency for all programmers. But making a game in 2018 is far more of a creative endeavor than anything to do with programming really. You need a massive amount of top notch artwork, music, 3D modelling, sh…
Seeing the forest for the trees as they say. This is why indie games are focused on the simpler style of video games in some cases like Stardew Valley. It still took the developer 8 years (give or take) and you can tell he worked his tail on it.
Re: Did I just waste 3 years?
#248Sorry but the reason that your game and others have not sold is because they aren’t new and they don’t offer anything that consumers want. It’s so simple. The graph of steam sales, as you mentioned, is poisoned with shovel-ware. But it’s also inflated by another kind of game that nobody wants: games that are just remakes of the same old tropes and mechanics — nobody is interested in playing them even though they are…
OP is right that there are a million games out there. But I still have a hard time finding games I want to play due to the sheer lack of fun-focused concepts out there.
Re: Did I just waste 3 years?
#249Game industry is the economics of superstars. The Macroeconomics of Superstars[1] >Abstract >Recent technological changes have transformed an increasing number of sectors of the economy into so-called superstars sectors, in which a small number of entrepreneurs or professionals distribute their output widely to the rest of the economy. Examples include the high-tech sector, sports, the music industry, management, fna…
Re: Did I just waste 3 years?
#250Sorry but the reason that your game and others have not sold is because they aren’t new and they don’t offer anything that consumers want. It’s so simple. The graph of steam sales, as you mentioned, is poisoned with shovel-ware. But it’s also inflated by another kind of game that nobody wants: games that are just remakes of the same old tropes and mechanics — nobody is interested in playing them even though they are…
The games that we love from the past exist. And spiritual remakes of those games exist. It's not enough for a game to succeed based largely on nostalgia. I don't mean to discredit the creator's hard work. This is what I understand from a glance at seeing the preview video.