Did I just waste 3 years?
201–210 of 582 posts
Re: Did I just waste 3 years?
#202Not sure if applying this strategy to a game that has sold only 4 copies in 3 years would really help the situation.
Re: Did I just waste 3 years?
#203What is the target market for the game? I played Metroid when I was a kid on NES and the original gameboy. Games these days are a lot about marketing and huge budgets. The indie ones that do well need to be targeted as well as refreshing. Some hard thoughts just watching the video and reading a bit about the game: 1. I don't really like the graphics as much as I liked the original Metroid. This is probably just a per…
Also, the design scheme between different 'blocks' which make up the platforms in the game is not uniform, which makes the design feel much more disjointed.
Re: Did I just waste 3 years?
#204Here is an interesting article about it: http://cheesetalks.net/proton-linux-gaming-history.php
Re: Did I just waste 3 years?
#205Game industry is the economics of superstars. The Macroeconomics of Superstars[1] >Abstract >Recent technological changes have transformed an increasing number of sectors of the economy into so-called superstars sectors, in which a small number of entrepreneurs or professionals distribute their output widely to the rest of the economy. Examples include the high-tech sector, sports, the music industry, management, fna…
Absolutely. All things are turning into the economics of superstars so long as they're subject to network effects and the widest, most fluid and well-informed possible market. Uber drivers will turn into the economics of superstars. Amazon warehouse workers will turn into the economics of superstars. You'll keep on getting individual ultra-high performers who dominate whatever area it is, and more ordinary performers…
Re: Did I just waste 3 years?
#206Re: Did I just waste 3 years?
#207Don't write a single LOC until you have at least one user.
How exactly would you do that for a platform game like we are talking about here?
Re: Did I just waste 3 years?
#208Game industry is the economics of superstars. The Macroeconomics of Superstars[1] >Abstract >Recent technological changes have transformed an increasing number of sectors of the economy into so-called superstars sectors, in which a small number of entrepreneurs or professionals distribute their output widely to the rest of the economy. Examples include the high-tech sector, sports, the music industry, management, fna…
Absolutely. All things are turning into the economics of superstars so long as they're subject to network effects and the widest, most fluid and well-informed possible market. Uber drivers will turn into the economics of superstars. Amazon warehouse workers will turn into the economics of superstars. You'll keep on getting individual ultra-high performers who dominate whatever area it is, and more ordinary performers…
Re: Did I just waste 3 years?
#2097672 games released in a year still seems so, so low to me. How many books are published in a year? How many albums? I don't say this to minimize the pain of indie devs that find themselves suddenly deluged with competition... but that's where things are headed, yeah?
Around 2,256,508 books (data is not up to date https://en.wikipedia.org/wiki/Books_published_per_country_pe... ) But I guess it will be fair to compare also with Movies. As some games have budgets on that scale. That is around 730 movies per year for USA and Canada. https://www.statista.com/statistics/187122/movie-releases-in... > I don't say this to minimize the pain of indie devs that find themselves suddenly delug…
Is that apples to apples? A 'movie' release could be anything from a quick short on YouTube to a $x00 million blockbuster, and everything in between. The same goes for games.
Re: Did I just waste 3 years?
#210Earlier quoted context omitted.
- Linux desktop market share is tiny. My own app supports Linux, but I'm 100% aware that I'm doing it at a loss in every possible way, it's a passion project. Bang for buck is terrible, so you need to justify as a labour of love. - The amount of pain one needs to endure to get a Linux desktop to work as it should is huge, and there are several competing packaging providers with no clear winner, and all have very much…
I disagree with your assertion Linux desktops are hard to set up. You plug in your Ubuntu drive and install it, it detects your video card and install the drivers. Everything just works, when people rag on Linux desktops they are talking about Linux from 6 years ago. A ton of effort has been put into making the experience smooth and there are multiple projects to make it even more user friendly like elementary os and…