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Apple has completed its acquisition of Shazam

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281–290 of 332 posts

Re: Apple has completed its acquisition of Shazam

#281

Earlier quoted context omitted.

and Google will do it passively without ever needing to open it as an app. Listening 24/7 isn't a privacy invasion at all.

It uses an offline database of songs to make this feature work, without uploading your surrounding sounds.

Seriously? Shouldn't that be gb's of data? If anything would be cloud dependent, I thought this would be it.

Re: Apple has completed its acquisition of Shazam

#282
post #262

I really enjoyed working at Shazam. One of my favourite parts were the hackdays, got to learn a lot. Here's a write up of visualising music recognitions: https://medium.freecodecamp.org/data-visualisation-with-1-bi... I've been planning to do more write-ups from past hackdays, such as building a functional Shazam experience in client side JavaScript and other visualisations. For example one time, I repurposed a WebGL…

Wow. Is there any open-source equivalent for this. Would love to see the complexity of the job as it scales and the workarounds in actual code?

Re: Apple has completed its acquisition of Shazam

#283
post #84

Earlier quoted context omitted.

Google Now natively supports song detection in surroundings. It is also pretty good at it, and Google will do it passively without ever needing to open it as an app. I used Shazam a long time ago, so dunno how it had changed, but it certainly isn't a novel idea.

Google Now won't detect music for you outside the US (Shazam does)

works in Canada

Re: Apple has completed its acquisition of Shazam

#284

Earlier quoted context omitted.

THAT is the kind of startup I wish I could work for.

Me too. Are there any similar startup with functional prototypes or products? Something like Shazam, or Theranos if it were actually legitimate and had a working product.

SoundHound would fit the bill.

Re: Apple has completed its acquisition of Shazam

#285

Earlier quoted context omitted.

It uses an offline database of songs to make this feature work, without uploading your surrounding sounds.

Seriously? Shouldn't that be gb's of data? If anything would be cloud dependent, I thought this would be it.

The amount of songs with fingerprints stored on-device is several orders of magnitudes lower than the full library (tens of thousands instead of millions): https://venturebeat.com/2017/10/19/how-googles-pixel-2-now-p...

Re: Apple has completed its acquisition of Shazam

#286

Earlier quoted context omitted.

It uses an offline database of songs to make this feature work, without uploading your surrounding sounds.

Seriously? Shouldn't that be gb's of data? If anything would be cloud dependent, I thought this would be it.

it only supports the most popular few thousand songs

Re: Apple has completed its acquisition of Shazam

#287
post #262

I really enjoyed working at Shazam. One of my favourite parts were the hackdays, got to learn a lot. Here's a write up of visualising music recognitions: https://medium.freecodecamp.org/data-visualisation-with-1-bi... I've been planning to do more write-ups from past hackdays, such as building a functional Shazam experience in client side JavaScript and other visualisations. For example one time, I repurposed a WebGL…

Wow. Is there any open-source equivalent for this. Would love to see the complexity of the job as it scales and the workarounds in actual code?

For the data maps which the Medium article displays, I used: https://github.com/ericfischer/datamaps initially. If there's interest, I can try to get my scripts onto GitHub. They:

a) Include Node.js scripts for converting raw big data (the raw Shazam stream) into something usable for visualisations.

b) Contain Node.js scripts & utilities for automating the creation of maps focussed on particular geographic locations.

c) Contain client side JavaScript for displaying all the individual map tiles onto an interactive map & Google Maps API code to query for places of interest (like a club, shopping center) which may explain heavy usage of Shazam in a particular location.

For the globe, which is unrelated to the datamaps, here's the original WebGL globe which someone did in 2011: https://github.com/cedricpinson/globetweeter

The Wikipedia edits version of the globe I did: https://github.com/umaar/wiki-globe - happy to do a write up of this if people think it'll be useful.

Re: Apple has completed its acquisition of Shazam

#288
post #160

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Have you heard of Poe’s law?

People like you take the fun out of this community

An Abderite sees a eunuch talking with a woman and asks him if she's his wife. The guy responds that a eunuch is unable to have a wife. "Ah, so she's your daughter?"

Re: Apple has completed its acquisition of Shazam

#289

Earlier quoted context omitted.

So you want to pay extra to not pay extra?

Yes. Paying extra for the service itself, not an arbitrary charge that could vary greatly at any time seems worth it.

I don't think it's arbitrary. You're paying for the (vehicle, driver) time and distance and the closer your are to vehicle the shorter the trip. If the vehicle is far enough away to make it vary greatly just cancel. The seemingly arbitrary charges and price volatility are not supposed to start until after you're in the vehicle. This may just be a bug.

Re: Apple has completed its acquisition of Shazam

#290

Earlier quoted context omitted.

I don't go out much, but when I do, most music I've experienced seems to be tolerable at best and ear-assault at worst. I can only think of maybe 2 or 3 times in the past decade where I've heard music in a public location and was interested enough to want to know what song it was.

> I don't go out much Behold, the average HN user I was referring to

It was an unrelated point, though. I'm not sure going out more would result in me finding more music I enjoy, unless I heavily vary where I go.
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