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Firefox Reality Now Available

blog.mozilla.org

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Re: Firefox Reality Now Available

#141
post #132

Earlier quoted context omitted.

GPU hardware acceleration has nothing to do with video decode. (Okay, the hardware is often on the same physical silicon die, but they're separate things in software.) There is literally no support yet for any unix video decode APIs in Firefox. No VA-API, no VDPAU, no V4L2, no nothing. Here's the bug for VAAPI: https://bugzilla.mozilla.org/show_bug.cgi?id=1210727 There's a bounty for it: https://www.bountysource.com/…

Understood, then why did it help reducing the CPU load on rendering?

Because if you're compositing on the GPU, you're not compositing on the CPU :) It shouldn't help that much with video players, but it does always help a little

Re: Firefox Reality Now Available

#142

Hm, I don't get it. There is maybe a use case for VR to add immersion for games (like space sims or racing games), but why would I want to have a device on my head to look at a 2D canvas? I mean it's a nice tech demo, but it seems like the 2000ish hype around these 3D-cube window managers that ... looked cool, but otherwise don't add anything to your workflow. Do people really want to work (e.g. develop) with a VR in…

Airplanes or portable computers.

Laptops aren't perfect, you need to take them everywhere, the screen is much smaller, and they are expensive. Imagine a world where you only need a smartphone and a headset. You are traveling by airplane? You take out your headset, and you have a huge screen in front of you to work with.

I think VR/AR could replace the need of laptops in maybe 10 years. Firefox is stepping in the right direction for it. Firefox combined with AWS Cloud9, and you can have a programming machine in VR.

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