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Firefox Reality Now Available

blog.mozilla.org

81–90 of 142 posts

Re: Firefox Reality Now Available

#81
post #59

Earlier quoted context omitted.

Yeah me too, but I guess it will take a long time before we have headsets that can reproduce the same experience as high resolution screens.

We just need one 8k screen per eye, which will be doable as soon as 8k smartphones are on the market. Sadly having an 8k screen on a smartphone seems mostly pointless, and achieving the necessary economies of scale is hard with VR headsets alone. My biggest hope is a paradigm shift in UI design. Everything we have is designed to accommodate low resolution screens. With ubiquitous high resolution screens UI patterns f…

Maybe vector-based CRTs like in oscilloscopes can be made small enough to use in headsets (if they haven't already). Either project floating text on transparent AR glasses or project a text layer on the lower resolution graphics display. I'd prefer the AR approach if it means I won't need a $500 GPU to generate floating text.

Re: Firefox Reality Now Available

#82
Hm, I don't get it.

There is maybe a use case for VR to add immersion for games (like space sims or racing games), but why would I want to have a device on my head to look at a 2D canvas?

I mean it's a nice tech demo, but it seems like the 2000ish hype around these 3D-cube window managers that ... looked cool, but otherwise don't add anything to your workflow. Do people really want to work (e.g. develop) with a VR in a 3D environment?

Re: Firefox Reality Now Available

#83

Hm, I don't get it. There is maybe a use case for VR to add immersion for games (like space sims or racing games), but why would I want to have a device on my head to look at a 2D canvas? I mean it's a nice tech demo, but it seems like the 2000ish hype around these 3D-cube window managers that ... looked cool, but otherwise don't add anything to your workflow. Do people really want to work (e.g. develop) with a VR in…

I'm not sure if it's just about the 2D canvas. With WebXR (I think - I'm not too up-to-date on the field), websites can also offer VR examples. You will need a browser to discover them, but they can still be immersive - you just also need a 2D canvas for regular websites that get you there.

Re: Firefox Reality Now Available

#84
post #41

The main problem with web browsing in VR is it's way too low resolution to read text and you can't see your hands so you have to type everything in with that remote character by bloody freaking character. But I guess, if you want to browse the web in VR you might as well do it in Firefox.

Sorry to be dense, but why would one want do to web browsing in VR at all? It's all built on a metaphor of flat sheets of paper, so it's paradigmatically 2D.

Maybe it could improve ergonomics? A lot of people suffer injury from the posture required to sit at a desk looking at a monitor all day. A sufficiently high resolution VR display could be combined with a reclined posture that supports the head, neck, and back. Of course there's the whole input method problem to solve too. :)

Re: Firefox Reality Now Available

#85
post #41

Earlier quoted context omitted.

Sorry to be dense, but why would one want do to web browsing in VR at all? It's all built on a metaphor of flat sheets of paper, so it's paradigmatically 2D.

I want to be working in VR. Once the resolution gets decent enough I can just get 20 screens wherever I look. Plus I can sit, stand, whatever. Sounds fantastic. Coffee might get a bit cumbersome though. A straw, maybe?

> Once the resolution gets decent enough I can just get 20 screens wherever I look.

Isn't that stressful on your neck? In the current environment you can also have 20 screens and switch via key-combinations or using the mouse.

Re: Firefox Reality Now Available

#86
post #83

Hm, I don't get it. There is maybe a use case for VR to add immersion for games (like space sims or racing games), but why would I want to have a device on my head to look at a 2D canvas? I mean it's a nice tech demo, but it seems like the 2000ish hype around these 3D-cube window managers that ... looked cool, but otherwise don't add anything to your workflow. Do people really want to work (e.g. develop) with a VR in…

I'm not sure if it's just about the 2D canvas. With WebXR (I think - I'm not too up-to-date on the field), websites can also offer VR examples. You will need a browser to discover them, but they can still be immersive - you just also need a 2D canvas for regular websites that get you there.

> [...] websites can also offer VR examples.

But for what exactly (despite ... porn)?

Like I said I get the use-case for games and I also think there is potential for AR - but pure VR for the web? If it were that important to have 3D to represent information on the web, we would have a lot more 3D websites (without VR) already - which is technically possible for a long time.

Re: Firefox Reality Now Available

#87

The main problem with web browsing in VR is it's way too low resolution to read text and you can't see your hands so you have to type everything in with that remote character by bloody freaking character. But I guess, if you want to browse the web in VR you might as well do it in Firefox.

I guess with some kind of haptic or kinesthetic gloves you will not need to see your hands to type anyway.

Re: Firefox Reality Now Available

#88

Hm, I don't get it. There is maybe a use case for VR to add immersion for games (like space sims or racing games), but why would I want to have a device on my head to look at a 2D canvas? I mean it's a nice tech demo, but it seems like the 2000ish hype around these 3D-cube window managers that ... looked cool, but otherwise don't add anything to your workflow. Do people really want to work (e.g. develop) with a VR in…

> but why would I want to have a device on my head to look at a 2D canvas

Because instead of having a, say, 24 inch screen, I can now have a "screen" the same size (or larger) as my field of vision.

Re: Firefox Reality Now Available

#89
post #75

Earlier quoted context omitted.

Are you sure you are talking about Linux? Those pages mention mostly Windows and say nothing about video at all. When I go to about:support I see "AzureCanvasAccelerated: 0" and "HW_COMPOSITING: Acceleration blocked by platform". Setting layers.acceleration.force-enabled to true and restarting FF does not change that. I tried it on 3 different machines with different graphic cards and different drivers and see the sa…

layers.acceleration.force-enabled overrides "Acceleration blocked by platform" (you should see "Force-enabled by pref" right under it). But this indeed has nothing to do with video! This is layer compositing.

Sure it does, because it is part of the GPU hardware acceleration stack.

https://askubuntu.com/questions/491750/force-enable-hardware...

On my case for the EEPC 1215B Brazos APU it worked, like everything in Linux there isn't a solution that makes all desktop users happy.

Re: Firefox Reality Now Available

#90
post #75
post #71

Earlier quoted context omitted.

If your GPU driver supports it yes. Check "How to force-enable blocked graphics features". https://support.mozilla.org/en-US/kb/upgrade-graphics-driver... https://wiki.mozilla.org/Blocklisting/Blocked_Graphics_Drive... The difference is that my tiny netbook APU doesn't get bogged at 100% while playing videos, on an otherwise DX 11 class GPU.

Are you sure you are talking about Linux? Those pages mention mostly Windows and say nothing about video at all. When I go to about:support I see "AzureCanvasAccelerated: 0" and "HW_COMPOSITING: Acceleration blocked by platform". Setting layers.acceleration.force-enabled to true and restarting FF does not change that. I tried it on 3 different machines with different graphic cards and different drivers and see the sa…

Yes I am sure,

https://askubuntu.com/questions/491750/force-enable-hardware...

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