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Firefox Reality Now Available

blog.mozilla.org

41–50 of 142 posts

Re: Firefox Reality Now Available

#41

The main problem with web browsing in VR is it's way too low resolution to read text and you can't see your hands so you have to type everything in with that remote character by bloody freaking character. But I guess, if you want to browse the web in VR you might as well do it in Firefox.

Sorry to be dense, but why would one want do to web browsing in VR at all? It's all built on a metaphor of flat sheets of paper, so it's paradigmatically 2D.

Re: Firefox Reality Now Available

#42
post #17

The main problem with web browsing in VR is it's way too low resolution to read text and you can't see your hands so you have to type everything in with that remote character by bloody freaking character. But I guess, if you want to browse the web in VR you might as well do it in Firefox.

Here's a VR text-input concept by Elevr. Using three dimensions you only need one hop from the center of a 3x3x3 cube to hold 26 letters, plus a space in the middle. http://elevr.com/keycube-3-torus-based-typing-in-vr/#h.a9zrf... (This shows the setup but it's not the final version, because eventually they realized that returning your cursor to the center after each character works better with muscle memory.) So use…

I'm open to new ideas but I can't imagine this being a very efficient way to input words and characters into a computer. I have worked with older game consoles and remote controls that tried to do this stuff and I'm not sure anyone likes it.

Why not simply speech to text? I don't think a lot of people are doing VR in a room with other people.

Re: Firefox Reality Now Available

#43

The main problem with web browsing in VR is it's way too low resolution to read text and you can't see your hands so you have to type everything in with that remote character by bloody freaking character. But I guess, if you want to browse the web in VR you might as well do it in Firefox.

Driving something like Dasher (http://www.inference.org.uk/dasher/) with the remote would be easy enough.

(Typing on a keyboard would still work better, if you can do so without looking.)

Re: Firefox Reality Now Available

#44
post #41

The main problem with web browsing in VR is it's way too low resolution to read text and you can't see your hands so you have to type everything in with that remote character by bloody freaking character. But I guess, if you want to browse the web in VR you might as well do it in Firefox.

Sorry to be dense, but why would one want do to web browsing in VR at all? It's all built on a metaphor of flat sheets of paper, so it's paradigmatically 2D.

Privacy.

Re: Firefox Reality Now Available

#45
post #41

The main problem with web browsing in VR is it's way too low resolution to read text and you can't see your hands so you have to type everything in with that remote character by bloody freaking character. But I guess, if you want to browse the web in VR you might as well do it in Firefox.

Sorry to be dense, but why would one want do to web browsing in VR at all? It's all built on a metaphor of flat sheets of paper, so it's paradigmatically 2D.

For the same reason I alt-tab out of a game to check something.

Re: Firefox Reality Now Available

#46
post #28

Earlier quoted context omitted.

I’m one of the maintainers of A-Frame (aframe.io). VRML in spirit but with some learned lessons applied. Happy to answer any questions.

Thanks! To be honest, mea culpa, I didn't look anything up before asking that question. Glad I did, though. Care to expand on the lessons learned?

No problem, the question comes often. It’s understandable if you have not kept en eye on the space for a while. A-Frame is built on standards (HTML and WebGL), it runs on any browser without extensions or plugins. But it’s not a standard on itself so it can evolve much quicker and make design decisions based on real world usage by the community. While A-Frame offers high level primitives like `box`, `sphere`, `light`... the emphasis is on extensibility through an entity-component architecture. We aknowledge that A-Frame cannot anticipate all needs for all projects so we wanted to make very easy to extend and reuse 3rd party pieces.

Re: Firefox Reality Now Available

#49

The main problem with web browsing in VR is it's way too low resolution to read text and you can't see your hands so you have to type everything in with that remote character by bloody freaking character. But I guess, if you want to browse the web in VR you might as well do it in Firefox.

> way too low resolution to read text

Latest Vive should be decent.

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