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Firefox Reality Now Available

blog.mozilla.org

21–30 of 142 posts

Re: Firefox Reality Now Available

#21

Are they not bringing it to SteamVR? Most Vive owners don't use viveport (outside of China), due to the spooky services it puts on your machine.

We have a VR-only browser on launched on SteamVR (Vive) / Oculus Store (Rift). Relevant to HN, we went through a recent YC batch. Still early but focused on 6DOF headsets, and ignoring 2D for now.

http://store.steampowered.com/app/803010/Supermedium/

Re: Firefox Reality Now Available

#25

VRML, anyone? :-)

Gotta be one of these guys in every one of these threads.

This was meant to be a joke. At the same time, it was meant to foster people's curiosity/education on what our industry has tried before. Sorry if it rubbed you the wrong way, though.

Now an absolute honest question… how long do you think it'll be before we come across something like VRML again?

Re: Firefox Reality Now Available

#26

The main problem with web browsing in VR is it's way too low resolution to read text and you can't see your hands so you have to type everything in with that remote character by bloody freaking character. But I guess, if you want to browse the web in VR you might as well do it in Firefox.

Steam's VR home or whatever they call it made great use of the touchpad by treating them as two fingers on a virtual keyboard. It was effortless to learn and rather quick.

Re: Firefox Reality Now Available

#28

Earlier quoted context omitted.

Gotta be one of these guys in every one of these threads.

This was meant to be a joke. At the same time, it was meant to foster people's curiosity/education on what our industry has tried before. Sorry if it rubbed you the wrong way, though. Now an absolute honest question… how long do you think it'll be before we come across something like VRML again?

I’m one of the maintainers of A-Frame (aframe.io). VRML in spirit but with some learned lessons applied. Happy to answer any questions.

Re: Firefox Reality Now Available

#29
post #2

Awesome! I have all the parts in the bins, and now I have a reason to build a VR rig! But uh... I don't see linux on the compatibility lists, and I'm not using my work mac for this, and my gaming windows computers are too old (XP), and with lineageos on my phone without gapps... I'm not buying a bunch of proprietary hardware to play with a new open technology so geez I guess I can't play with it at all. Bummer.

Browser vendors don’t control drivers or hardware support on the different OSs. VR is pretty much a Windows game today with limited and experimental Vive support on OSX and Linux. I’m sure that Mozilla in particular is eager to support linux.

Re: Firefox Reality Now Available

#30
post #24

Just in time for the death of VR. In any case, why does the browser need to be VR aware? This is a job that should be left to the host OS or WM, not every client application.

VR is a new kind of media you will be able to embed in a web page. Like video or sound. Browsers have to be able to render it.
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