Peer-to-peer cloud gaming on machines located in your neighborhood
21–25 of 25 posts
Re: Peer-to-peer cloud gaming on machines located in your neighborhood
#22Both p2p GPU renting for AI training and location-based renting for gaming are very interesting business models. Also glad they didn't drag blockchain into that.
I almost feel bad breaking this to you but, they (partially) have. https://rendertoken.com/
Re: Peer-to-peer cloud gaming on machines located in your neighborhood
#23I keep saying I'll write on how to set this up for cheap, but I didn't find the time yet.
Basic recipe: fiber, zerotier, one raspberry pi and a steam link
Edit: latency above referrs the display latency, the latency between the machines is between 2 and 10 ms
Re: Peer-to-peer cloud gaming on machines located in your neighborhood
#24How exactly does this work? As far as I know, most ISP's send all traffic from their CPE equipment to their main data center where it is then routed. Which means if you happen to know your neighbor's IP address, and try to ping it, the packet goes 100+ miles away before being routed back to your neighbors CPE interface. And I don't game, but if I set up a gaming machine I can "rent" it out?
There's very little a consumer can do to alter the way their ISP routes packets, however as long as the network latencies between the two machines are below ~15 ms and bandwidth up/down is 15+ Mbps, a near-native gaming cloud gaming is very much possible! In an ideal world though, ping times would just be a function of distance. If you're interested in hosting machines, you can check out http://vectordash.com/hosting…
I also sent an email and that dead-ended as well
Re: Peer-to-peer cloud gaming on machines located in your neighborhood
#25What happen to your original idea of machine learning GPU rentals?