Earlier quoted context omitted.
There's very little a consumer can do to alter the way their ISP routes packets, however as long as the network latencies between the two machines are below ~15 ms and bandwidth up/down is 15+ Mbps, a near-native gaming cloud gaming is very much possible! In an ideal world though, ping times would just be a function of distance. If you're interested in hosting machines, you can check out http://vectordash.com/hosting…
Planning on supporting AMD GPUs anytime soon?
Peer-to-peer cloud gaming on machines located in your neighborhood
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Re: Peer-to-peer cloud gaming on machines located in your neighborhood
#12Re: Peer-to-peer cloud gaming on machines located in your neighborhood
#13Interesting! Just curious .. what happens if a machine suddenly goes offline?
Re: Peer-to-peer cloud gaming on machines located in your neighborhood
#14Man I would not trust the sandboxing on any modern game engine enough to allow that.
Interesting, so from a hosting POV you wouldn't be comfortable hosting your machine for others to game on?
Re: Peer-to-peer cloud gaming on machines located in your neighborhood
#15On a side note, I'd love to see a tech write up on how Vectordash operates.
Re: Peer-to-peer cloud gaming on machines located in your neighborhood
#16How exactly does this work? As far as I know, most ISP's send all traffic from their CPE equipment to their main data center where it is then routed. Which means if you happen to know your neighbor's IP address, and try to ping it, the packet goes 100+ miles away before being routed back to your neighbors CPE interface. And I don't game, but if I set up a gaming machine I can "rent" it out?
There's very little a consumer can do to alter the way their ISP routes packets, however as long as the network latencies between the two machines are below ~15 ms and bandwidth up/down is 15+ Mbps, a near-native gaming cloud gaming is very much possible! In an ideal world though, ping times would just be a function of distance. If you're interested in hosting machines, you can check out http://vectordash.com/hosting…
Re: Peer-to-peer cloud gaming on machines located in your neighborhood
#17Man I would not trust the sandboxing on any modern game engine enough to allow that.
Re: Peer-to-peer cloud gaming on machines located in your neighborhood
#18How does it actually run on my PC? What sort of sandboxing? Does it take over my GPU completely or can I still be using my PC for non-GPU-intensive stuff? Does it run like a VM on my PC with GPU access, or does it run the game as though I'm running it, and just stream the input/output back to the player?
Re: Peer-to-peer cloud gaming on machines located in your neighborhood
#19im hoping that the service can iron out the few issues i have with liquidsky which is the service i currently use for gaming till i can afford to replace my laptop which manages to be nearly good enough sadly the few issues i have are enough that it just isnt worth it, maybe for a single player game where you can pause or save etc but not for competitive gaming.
i just hope this manages to handle the task, its one thing doing it on a server that is constantly running with a set amount of resources but theres no guarantee these machines will stay on, those selling the power may need it themselves so disconnect just like when mining.
what happens if the GPU doing the lions share of the work drops offline, are the threads it was processing seamlessly passed to the next nearest card with no loss, dont get me wrong, i like the idea but ill want to see how well it works before i commit to it.
also if theyre looking for feature suggestions may i suggest an android client thats capable of using in app purchases to pay for the sub, currently only one cloud gaming service ive seen offers this its called vortex but rather than having a VM of your own where you can install games of your choice that one has a set list of games which sadly doesnt include the main one i care about, overwatch, so i havent tried it myself however i know im not the only one with a rather fat balance of google play credit earned from survey rewards going unused