Live data from Hacker News

Peer-to-peer cloud gaming on machines located in your neighborhood

vectordash.com

1–10 of 25 posts

Re: Peer-to-peer cloud gaming on machines located in your neighborhood

#3
post #2

Both p2p GPU renting for AI training and location-based renting for gaming are very interesting business models. Also glad they didn't drag blockchain into that.

I almost feel bad breaking this to you but, they (partially) have.

https://rendertoken.com/

Re: Peer-to-peer cloud gaming on machines located in your neighborhood

#4
post #2

Both p2p GPU renting for AI training and location-based renting for gaming are very interesting business models. Also glad they didn't drag blockchain into that.

While blockchain definitely has it's use cases, it's surprising how much more effective a $5 DigitalOcean VPS with Postgres installed can be. At Vectordash we couldn't think of a single way in which involving a blockchain would result in a better product.

Re: Peer-to-peer cloud gaming on machines located in your neighborhood

#5
How exactly does this work? As far as I know, most ISP's send all traffic from their CPE equipment to their main data center where it is then routed. Which means if you happen to know your neighbor's IP address, and try to ping it, the packet goes 100+ miles away before being routed back to your neighbors CPE interface.

And I don't game, but if I set up a gaming machine I can "rent" it out?

Re: Peer-to-peer cloud gaming on machines located in your neighborhood

#7
post #5

How exactly does this work? As far as I know, most ISP's send all traffic from their CPE equipment to their main data center where it is then routed. Which means if you happen to know your neighbor's IP address, and try to ping it, the packet goes 100+ miles away before being routed back to your neighbors CPE interface. And I don't game, but if I set up a gaming machine I can "rent" it out?

There's very little a consumer can do to alter the way their ISP routes packets, however as long as the network latencies between the two machines are below ~15 ms and bandwidth up/down is 15+ Mbps, a near-native gaming cloud gaming is very much possible!

In an ideal world though, ping times would just be a function of distance.

If you're interested in hosting machines, you can check out http://vectordash.com/hosting/

Re: Peer-to-peer cloud gaming on machines located in your neighborhood

#10
post #7
post #5

How exactly does this work? As far as I know, most ISP's send all traffic from their CPE equipment to their main data center where it is then routed. Which means if you happen to know your neighbor's IP address, and try to ping it, the packet goes 100+ miles away before being routed back to your neighbors CPE interface. And I don't game, but if I set up a gaming machine I can "rent" it out?

There's very little a consumer can do to alter the way their ISP routes packets, however as long as the network latencies between the two machines are below ~15 ms and bandwidth up/down is 15+ Mbps, a near-native gaming cloud gaming is very much possible! In an ideal world though, ping times would just be a function of distance. If you're interested in hosting machines, you can check out http://vectordash.com/hosting…

Planning on supporting AMD GPUs anytime soon?
Post reply on HN