> For swords, I gather that key features are 1) notching or shattering other blades, and 2) resisting being notched or shattered by them.
You're thinking of theatrical fencing. All that cling-clang-cling makes for great visuals and sound but is undesirable in real combat.
Unless you have two knights in full armor clobbering each other over the head (at which point a mace is probably more efficient than a delicate sword) sword-on-sword contact is a means of last resort when you can't move out of the way.
Although D&D may have taught you differently, a "sword block" is a wasted counter-attack. Why bother binding your sword if you could have used the opportunity to slip out of the way and catch the opponent off balance and end him?
In fact, blocking is what sidearms are for. Grab a dagger or a buckler and take down the opponent's sword without binding yours. If swords do touch in combat it's usually at an angle and just enough to deflect the blow without overcommitting too much to risk wasting a the chance to get in a counter.
(full disclosure: I'm talking about European medieval swords and from having watched experienced HEMA fighters)