Raytracing a Black Hole
11–20 of 35 posts
Re: Raytracing a Black Hole
#12I worked at dneg when this very shot was being rendered. From what I remeber there were a few steps to this being rendered, the first part was a massive particle sim. I was a systems engineer, so my job was to keep the system running. That particle sim ate at least 7, if not more hard disks. What ever it did, it destroyed 8tb HDDs. The worst part was we couldn't take that file server offline, as the render needed to…
Re: Raytracing a Black Hole
#13I had never thought about it but in a sense black holes work as a mirror. Some light will sling shot around the back of the hole and back in the opposite direction.
Re: Raytracing a Black Hole
#14[1] https://en.wikipedia.org/wiki/Event_Horizon_Telescope
[2] https://eventhorizontelescope.org/
[3] Seeing Black Holes: from the Computer to the Telescope (https://arxiv.org/pdf/1804.03909.pdf)
Re: Raytracing a Black Hole
#15Re: Raytracing a Black Hole
#16I worked at dneg when this very shot was being rendered. From what I remeber there were a few steps to this being rendered, the first part was a massive particle sim. I was a systems engineer, so my job was to keep the system running. That particle sim ate at least 7, if not more hard disks. What ever it did, it destroyed 8tb HDDs. The worst part was we couldn't take that file server offline, as the render needed to…
Re: Raytracing a Black Hole
#17Re: Raytracing a Black Hole
#18Re: Raytracing a Black Hole
#19And in the coming years astronomers hope to image a black hole directly (in radio wavelengths). The few closest supermassive black holes (in center of galaxies) have their event horizon angular diameters just big enough to be resolved by VLBI (very-long-baseline interferometry). See [3] for details and a simulated image. [1] https://en.wikipedia.org/wiki/Event_Horizon_Telescope [2] https://eventhorizontelescope.org/…
Re: Raytracing a Black Hole
#20I worked at dneg when this very shot was being rendered. From what I remeber there were a few steps to this being rendered, the first part was a massive particle sim. I was a systems engineer, so my job was to keep the system running. That particle sim ate at least 7, if not more hard disks. What ever it did, it destroyed 8tb HDDs. The worst part was we couldn't take that file server offline, as the render needed to…
If someone told me that in order to take a picture of some natural landscape, I'd have to throw 7 brand new 8TB hard drives in the garbage, in order to capture a 64 megapixel image, I'd say "not worth it."
It challenges one's natural disinclination towards waste. I think that's a pretty normal gut response. Gifted with an a priori awareness of certainty of return on investment, it makes sense dive in, get knee deep, ignore the intuition that wells up around thoughts of sunk cost fallacies, and push through the hard parts. But when you're not a fortune teller, that risk aversion tends to help, more than harm.
But, you know, maybe that's the kind of thing that separates people like me from true success.