Kotlin Multiplatform for Android and iOS
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Kotlin Multiplatform for Android and iOS
1–10 of 38 posts
Re: Kotlin Multiplatform for Android and iOS
#2Re: Kotlin Multiplatform for Android and iOS
#3Looks promising!
Re: Kotlin Multiplatform for Android and iOS
#4Re: Kotlin Multiplatform for Android and iOS
#5Looks great! My biggest concern and one of the reasons I'm not using Swift or C++ for a cross platform library is that most of the dependencies you (at least I need) need don't support those languages (Auth0, Firebase, Crashlytics etc...). So you end up writing more complex code to make that also work. If Kotlin native can bring those types of libraries to be supported it will be huge IMO.
Re: Kotlin Multiplatform for Android and iOS
#6Re: Kotlin Multiplatform for Android and iOS
#7Looks great! My biggest concern and one of the reasons I'm not using Swift or C++ for a cross platform library is that most of the dependencies you (at least I need) need don't support those languages (Auth0, Firebase, Crashlytics etc...). So you end up writing more complex code to make that also work. If Kotlin native can bring those types of libraries to be supported it will be huge IMO.
Re: Kotlin Multiplatform for Android and iOS
#8And going the other way, there's been noise for a couple years that Android apps could be written in Swift, achieving the same effect in reverse.
Re: Kotlin Multiplatform for Android and iOS
#9In essence, JetBrains has caught up to where Xamarin was prior to the announcement of Xamarin.Forms: the ability from one solution to have separate iOS and Android UI applications with a business logic library shared between the two, all written in C# or F# (the two languages supported by the Mono compiler). The main difference is that one of the vendors actually supports the language in question (Kotlin) as a first-…
How is this different for Xamarin? C# has first class support on Windows.
Re: Kotlin Multiplatform for Android and iOS
#10In essence, JetBrains has caught up to where Xamarin was prior to the announcement of Xamarin.Forms: the ability from one solution to have separate iOS and Android UI applications with a business logic library shared between the two, all written in C# or F# (the two languages supported by the Mono compiler). The main difference is that one of the vendors actually supports the language in question (Kotlin) as a first-…
> The main difference is that one of the vendors actually supports the language in question (Kotlin) as a first-class citizen. How is this different for Xamarin? C# has first class support on Windows.